public CampDock(Vector2 position, ControlManager controlManager) : base(position, controlManager) { Thumbnail = new ImageButton96( GameGraphics.GetTexture("trainingcamp_96").SourceTexture, ThumbnailPosition); Controls.Add(Thumbnail); #region create buttons for the farmer ImageButton48 createSwordsmanBtn = new ImageButton48( GameGraphics.GetTexture("swordsman_create_button").SourceTexture, ButtonsPositions[0]); createSwordsmanBtn.Click += new System.EventHandler(createSwordsmanBtn_Click); Controls.Add(createSwordsmanBtn); ImageButton48 createKnightBtn = new ImageButton48( GameGraphics.GetTexture("knight_create_button").SourceTexture, ButtonsPositions[1]); createKnightBtn.Click += new System.EventHandler(createKnightBtn_Click); Controls.Add(createKnightBtn); #endregion // add all controls AddControls(); }
public FarmerDock(Vector2 position, ControlManager controlManager) : base(position, controlManager) { Thumbnail = new ImageButton96( GameGraphics.GetTexture("farmer_96").SourceTexture, ThumbnailPosition); Controls.Add(Thumbnail); #region create buttons for the farmer #endregion // add all controls AddControls(); }
public HouseDock(Vector2 position, ControlManager controlManager) : base(position, controlManager) { Thumbnail = new ImageButton96( GameGraphics.GetTexture("house_96").SourceTexture, ThumbnailPosition); Controls.Add(Thumbnail); #region create buttons for the farmer ImageButton48 createFarmerBtn = new ImageButton48( GameGraphics.GetTexture("farmer_create_button").SourceTexture, ButtonsPositions[0]); createFarmerBtn.Click += new System.EventHandler(createFarmerBtn_Click); Controls.Add(createFarmerBtn); #endregion //last statement - add all controls to the control manager AddControls(); }
public StableDock(Vector2 position, ControlManager controlManager) : base(position, controlManager) { Thumbnail = new ImageButton96( GameGraphics.GetTexture("stable_96").SourceTexture, ThumbnailPosition); Controls.Add(Thumbnail); #region create buttons for the farmer ImageButton48 createHorsemanBtn = new ImageButton48( GameGraphics.GetTexture("horseman_create_button").SourceTexture, ButtonsPositions[0]); createHorsemanBtn.Click += new System.EventHandler(createHorsemanBtn_Click); Controls.Add(createHorsemanBtn); #endregion // add all controls AddControls(); }