public static void DisplayGuiScreen() { _currentScreen = new GUIScreen(_uvContentManager, _screen_entities); var screens = _context.GetUI().GetScreens(); _context.GetUI().GetScreens().Open(_currentScreen, TimeSpan.Zero); }
public static void Update() { if (to_be_flushed && _currentScreen != null && _currentScreen.Empty()) { _currentScreen = new GUIScreen(_uvContentManager, new List <Entity>()); _context.GetUI().GetScreens().Open(_currentScreen, TimeSpan.Zero); if (_screen_entities != null) { _screen_entities.Clear(); } to_be_flushed = false; } }