public Lab1State() { prevState = Keyboard.GetState(); layer = new TPLayer(this.layers); layer.AddEntity(s); s.Position = new Vector2(200, 200); }
/// <summary> /// Adds a visible entity to the states default render layer. Allows small classes and lazy programmeres /// to add visible entities to a state without having to create a layer and add it. /// </summary> /// <param name="entity"></param> public void AddEntity(TPVisibleEntity entity) { m_DefaultLayer.AddEntity(entity); }