示例#1
0
        public PxMeshCollider(PhysicsScene scene, MeshColliderData data) : base(scene, false)
        {
            NLog.Log.Assert(data.IsValid);
            this.ColliderData = data;
            this.Layer        = data.layer;

            this.ptr      = scene.AddMeshCollider(this);
            this.Position = data.position;
            this.Rotation = data.rotation;
        }
 public PxMeshCollider(PhysicsScene scene, MeshColliderData ColliderData, string name) : this(scene, ColliderData)
 {
     this.Name = name;
 }
示例#3
0
 public static extern IntPtr AddMeshCollider(IntPtr scene, MeshColliderData mesh, float[] vertices, int[] triangles);