public PxMeshCollider(PhysicsScene scene, MeshColliderData data) : base(scene, false) { NLog.Log.Assert(data.IsValid); this.ColliderData = data; this.Layer = data.layer; this.ptr = scene.AddMeshCollider(this); this.Position = data.position; this.Rotation = data.rotation; }
public PxMeshCollider(PhysicsScene scene, MeshColliderData ColliderData, string name) : this(scene, ColliderData) { this.Name = name; }
public static extern IntPtr AddMeshCollider(IntPtr scene, MeshColliderData mesh, float[] vertices, int[] triangles);