public static void Initialize() { var builder = new PacketBuilder(); builder.RegisterPackets( new RequestAuthPacket(), new AuthenticateUserPacket(), new UserDisconnectPacket(), new ServerDisconnectPacket(), new StartGamePacket(), new PlayCardRequestPacket(), new GameStatePacket() ); Packet.Builder = builder; }
public static void Initialize() { var builder = new PacketBuilder(); builder.RegisterPackets( new ChatPacket(), new AuthRequestPacket(), new AuthResponsePacket()); Packet.Builder = builder; }