private void AddCube(int q, int r, int s) { CubePosition c1 = new CubePosition(q, r, s); if (c1.IsValid(Map)) { /*if (Math.Abs(c1.q) <= Map.Model.MapHeight && * Math.Abs(c1.r) <= Map.Model.MapHeight && * Math.Abs(c1.s) <= Map.Model.MapHeight) * {*/ Tile t = Map.GetTile(c1.Pos); if (t != null) { neighbors.Add(t); } } }