public void Update(double elapsedTime) { if (_usingController) { Sdl.SDL_JoystickUpdate(); Controller.Update(); } Mouse.Update(elapsedTime); }
public void Update(double elapsedTime, Vector origin, double width, double height) { StandardUpdate(); Mouse.Update(elapsedTime, origin, width, height); }
public void Update(double elapsedTime) { StandardUpdate(); Mouse.Update(elapsedTime); }