public Game(EngineSystemsCollection engineSystems, GameSystemCollection gameSystems) { _engineSystems = engineSystems; _gameSystems = gameSystems; }
public MyGame(EngineSystemsCollection engineSystems, GameSystemCollection gameSystems) : base(engineSystems, gameSystems) { //gameSystems.AddSystem(new RenderManager(engineSystems)); //gameSystems.InitAll(); }