示例#1
0
        public void SetDebugMode()
        {
            var rand = new Random();
            var sr   = new SpriteRequirementCollection();
            var sg   = new SpriteGroupCollection(romData, rand, sr);

            sg.LoadSpriteGroups();
            var rc  = new RoomCollection(romData, rand, sg, sr);
            var owa = new OverworldAreaCollection(romData, rand, sg, sr);

            rc.LoadRooms();

            if (optionFlags.DebugForceBoss)
            {
                // this is set in the boss randomizer because there is too much to do after picking a boss
            }
            if (optionFlags.DebugForceEnemy)
            {
                SetDungeonEnemy(rc);
                SetOverworldEnemy(owa);
                SetSpriteGroups(sg, sr);
            }
            if (optionFlags.DebugOpenShutterDoors)
            {
                RemoveKillRooms(rc);
            }
            if (optionFlags.DebugForceEnemyDamageZero)
            {
                SetEnemyDamageZero();
            }

            if (optionFlags.DebugShowRoomIdInRupeeCounter)
            {
                // put the room id in the rupee slot
                this.romData[0x1017A9]     = 0xA0;
                this.romData[0x1017A9 + 1] = 0x00;
                this.romData[0x1017A9 + 2] = 0x7E;
            }

            rc.UpdateRom();
            owa.UpdateRom();
            sg.UpdateRom();
        }
示例#2
0
 private void WriteRom()
 {
     areas.UpdateRom();
 }