示例#1
0
		public NPCRenderer(NPC npc)
			: base(EOGame.Instance)
		{
			NPC = npc;
			_fadeAwayAlpha = 255;
			_actionStartTime = DateTime.Now;
			_lastAnimUpdateTime = DateTime.Now;

			_npcSheet = new EONPCSpriteSheet(((EOGame)Game).GFXManager, this);

			_chatBubble = new EOChatBubble(this);
			m_damageCounter = new DamageCounter(this);
			CreateMouseoverName();
		}
示例#2
0
		public NPC(NPCData data)
			: base(EOGame.Instance)
		{
			ApplyData(data);
			bool success = true;
			npcSheet = new EONPCSpriteSheet(((EOGame)Game).GFXManager, this);
			int tries = 0;
			do
			{
				try
				{
					//attempt to get standing frame 1. It will have non-black pixels if it exists.
					Frame = NPCFrame.StandingFrame1;
					Texture2D tmp = npcSheet.GetNPCTexture();
					Color[] tmpData = new Color[tmp.Width*tmp.Height];
					tmp.GetData(tmpData);
					hasStandFrame1 = tmpData.Any(_c => _c.R != 0 || _c.G != 0 || _c.B != 0);

					//get the first non-transparent pixel to determine offsets for name labels and damage counters
					Frame = NPCFrame.Standing;
					tmp = npcSheet.GetNPCTexture();
					tmpData = new Color[tmp.Width*tmp.Height];
					tmp.GetData(tmpData);
					int i = 0;
					while (i < tmpData.Length && tmpData[i].A == 0) i++;
					TopPixel = i == tmpData.Length - 1 ? 0 : i/tmp.Height;

				} //this block throws errors sometimes..no idea why. Keep looping until it works.
				catch (InvalidOperationException)
				{
					success = false;
					tries++;
				}
			} while (!success && tries < 3);

			if(tries >= 3)
				throw new InvalidOperationException("Something weird happened initializing this NPC.");

			m_chatBubble = new EOChatBubble(this);
			m_damageCounter = new DamageCounter(this);
			_mouseoverName = new XNALabel(new Rectangle(1, 1, 1, 1), Constants.FontSize08pt75)
			{
				Visible = false,
				Text = Data.Name,
				ForeColor = Color.White,
				AutoSize = false,
				DrawOrder = (int) ControlDrawLayer.BaseLayer + 3
			};
			_mouseoverName.DrawLocation = new Vector2(
				DrawArea.X + (DrawArea.Width - _mouseoverName.ActualWidth)/2f,
				DrawArea.Y + TopPixel - _mouseoverName.ActualHeight - 4);
			_mouseoverName.ResizeBasedOnText();
		}