Inheritance: IMultiThreadable
 /// <summary>
 /// Construct a pool item.
 /// </summary>
 /// <param name="owner">The owner of this task.</param>
 /// <param name="task">The task to execute.</param>
 /// <param name="group">The group that this task belongs to.</param>
 public PoolItem(EngineConcurrency owner, IEngineTask task, TaskGroup group)
 {
     _owner = owner;
     _task  = task;
     _group = group;
 }
示例#2
0
 /// <summary>
 /// Construct a pool item.
 /// </summary>
 /// <param name="owner">The owner of this task.</param>
 /// <param name="task">The task to execute.</param>
 /// <param name="group">The group that this task belongs to.</param>
 public PoolItem(EngineConcurrency owner, IEngineTask task, TaskGroup group)
 {
     _owner = owner;
     _task = task;
     _group = group;
 }
示例#3
0
文件: PoolItem.cs 项目: neismit/emds
 public PoolItem(EngineConcurrency owner, IEngineTask task, TaskGroup group)
 {
     this._x071bde1041617fce = owner;
     this._x801bd3a7d5412d70 = task;
     this._xe2c9497bf778cd2b = group;
 }