/// <summary>
        /// Create an initial random population.
        /// </summary>
        public void Reset()
        {
            // create the genome factory
            if (IsHyperNEAT)
            {
                CODEC         = new HyperNEATCODEC();
                GenomeFactory = new FactorHyperNEATGenome();
            }
            else
            {
                CODEC         = new NEATCODEC();
                GenomeFactory = new FactorNEATGenome();
            }

            // create the new genomes
            Species.Clear();

            // reset counters
            GeneIdGenerate.CurrentID       = 1;
            InnovationIDGenerate.CurrentID = 1;

            EncogRandom rnd = RandomNumberFactory.Factor();

            // create one default species
            BasicSpecies defaultSpecies = new BasicSpecies();

            defaultSpecies.Population = this;

            // create the initial population
            for (int i = 0; i < PopulationSize; i++)
            {
                NEATGenome genome = GenomeFactory.Factor(rnd, this,
                                                         InputCount, OutputCount,
                                                         InitialConnectionDensity);
                defaultSpecies.Add(genome);
            }
            defaultSpecies.Leader = defaultSpecies.Members[0];
            Species.Add(defaultSpecies);

            // create initial innovations
            Innovations = new NEATInnovationList(this);
        }
        /// <summary>
        /// Create an initial random population.
        /// </summary>
        public void Reset()
        {
            // create the genome factory
            if (IsHyperNEAT)
            {
                CODEC = new HyperNEATCODEC();
                GenomeFactory = new FactorHyperNEATGenome();
            }
            else
            {
                CODEC = new NEATCODEC();
                GenomeFactory = new FactorNEATGenome();
            }

            // create the new genomes
            Species.Clear();

            // reset counters
            GeneIdGenerate.CurrentID = 1;
            InnovationIDGenerate.CurrentID = 1;

            EncogRandom rnd = RandomNumberFactory.Factor();

            // create one default species
            BasicSpecies defaultSpecies = new BasicSpecies();
            defaultSpecies.Population = this;

            // create the initial population
            for (int i = 0; i < PopulationSize; i++)
            {
                NEATGenome genome = GenomeFactory.Factor(rnd, this ,
                        InputCount, OutputCount,
                        InitialConnectionDensity);
                defaultSpecies.Add(genome);
            }
            defaultSpecies.Leader = defaultSpecies.Members[0];
            Species.Add(defaultSpecies);

            // create initial innovations
            Innovations = new NEATInnovationList(this);
        }