public void Power() { square1.Power(); square2.Power(); triangle.Power(); noise.Power(); dmc.Power(); external.Power(); mode = false; frameIRQInhibit = false; frameCounter = 0; timeToClock = modeZeroDelay - 10; frameIRQ = false; if (nes.nsfPlayer) { Write(0x10, 0x4010); Write(0x0F, 0x4015); } Update(); currentTime = 0; lastUpdateCycle = 0; }
public override void Power() { square1.Power(); square2.Power(); }