public virtual void Deserialize(BigEndianReader reader) { PlayerInfo = new JobCrafterDirectoryEntryPlayerInfo(); PlayerInfo.Deserialize(reader); JobInfo = new JobCrafterDirectoryEntryJobInfo(); JobInfo.Deserialize(reader); }
public override void Deserialize(BigEndianReader reader) { PlayerInfo = new JobCrafterDirectoryEntryPlayerInfo(); PlayerInfo.Deserialize(reader); var limit = reader.ReadUShort(); JobInfoList = new JobCrafterDirectoryEntryJobInfo[limit]; for (int i = 0; i < limit; i++) { JobInfoList[i] = new JobCrafterDirectoryEntryJobInfo(); JobInfoList[i].Deserialize(reader); } PlayerLook = new EntityLook(); PlayerLook.Deserialize(reader); }
public JobCrafterDirectoryEntryMessage(JobCrafterDirectoryEntryPlayerInfo playerInfo, JobCrafterDirectoryEntryJobInfo[] jobInfoList, EntityLook playerLook) { PlayerInfo = playerInfo; JobInfoList = jobInfoList; PlayerLook = playerLook; }
public JobCrafterDirectoryListEntry(JobCrafterDirectoryEntryPlayerInfo playerInfo, JobCrafterDirectoryEntryJobInfo jobInfo) { PlayerInfo = playerInfo; JobInfo = jobInfo; }