public virtual void Deserialize(BigEndianReader reader) { ModificationType = reader.ReadSByte(); SpellId = reader.ReadShort(); Value = new CharacterBaseCharacteristic(); Value.Deserialize(reader); }
public virtual void Deserialize(BigEndianReader reader) { Experience = reader.ReadDouble(); ExperienceLevelFloor = reader.ReadDouble(); ExperienceNextLevelFloor = reader.ReadDouble(); Kamas = reader.ReadInt(); StatsPoints = reader.ReadInt(); SpellsPoints = reader.ReadInt(); AlignmentInfos = new ActorExtendedAlignmentInformations(); AlignmentInfos.Deserialize(reader); LifePoints = reader.ReadInt(); MaxLifePoints = reader.ReadInt(); EnergyPoints = reader.ReadShort(); MaxEnergyPoints = reader.ReadShort(); ActionPointsCurrent = reader.ReadShort(); MovementPointsCurrent = reader.ReadShort(); Initiative = new CharacterBaseCharacteristic(); Initiative.Deserialize(reader); Prospecting = new CharacterBaseCharacteristic(); Prospecting.Deserialize(reader); ActionPoints = new CharacterBaseCharacteristic(); ActionPoints.Deserialize(reader); MovementPoints = new CharacterBaseCharacteristic(); MovementPoints.Deserialize(reader); Strength = new CharacterBaseCharacteristic(); Strength.Deserialize(reader); Vitality = new CharacterBaseCharacteristic(); Vitality.Deserialize(reader); Wisdom = new CharacterBaseCharacteristic(); Wisdom.Deserialize(reader); Chance = new CharacterBaseCharacteristic(); Chance.Deserialize(reader); Agility = new CharacterBaseCharacteristic(); Agility.Deserialize(reader); Intelligence = new CharacterBaseCharacteristic(); Intelligence.Deserialize(reader); Range = new CharacterBaseCharacteristic(); Range.Deserialize(reader); SummonableCreaturesBoost = new CharacterBaseCharacteristic(); SummonableCreaturesBoost.Deserialize(reader); Reflect = new CharacterBaseCharacteristic(); Reflect.Deserialize(reader); CriticalHit = new CharacterBaseCharacteristic(); CriticalHit.Deserialize(reader); CriticalHitWeapon = reader.ReadShort(); CriticalMiss = new CharacterBaseCharacteristic(); CriticalMiss.Deserialize(reader); HealBonus = new CharacterBaseCharacteristic(); HealBonus.Deserialize(reader); AllDamagesBonus = new CharacterBaseCharacteristic(); AllDamagesBonus.Deserialize(reader); WeaponDamagesBonusPercent = new CharacterBaseCharacteristic(); WeaponDamagesBonusPercent.Deserialize(reader); DamagesBonusPercent = new CharacterBaseCharacteristic(); DamagesBonusPercent.Deserialize(reader); TrapBonus = new CharacterBaseCharacteristic(); TrapBonus.Deserialize(reader); TrapBonusPercent = new CharacterBaseCharacteristic(); TrapBonusPercent.Deserialize(reader); PermanentDamagePercent = new CharacterBaseCharacteristic(); PermanentDamagePercent.Deserialize(reader); TackleBlock = new CharacterBaseCharacteristic(); TackleBlock.Deserialize(reader); TackleEvade = new CharacterBaseCharacteristic(); TackleEvade.Deserialize(reader); PAAttack = new CharacterBaseCharacteristic(); PAAttack.Deserialize(reader); PMAttack = new CharacterBaseCharacteristic(); PMAttack.Deserialize(reader); PushDamageBonus = new CharacterBaseCharacteristic(); PushDamageBonus.Deserialize(reader); CriticalDamageBonus = new CharacterBaseCharacteristic(); CriticalDamageBonus.Deserialize(reader); NeutralDamageBonus = new CharacterBaseCharacteristic(); NeutralDamageBonus.Deserialize(reader); EarthDamageBonus = new CharacterBaseCharacteristic(); EarthDamageBonus.Deserialize(reader); WaterDamageBonus = new CharacterBaseCharacteristic(); WaterDamageBonus.Deserialize(reader); AirDamageBonus = new CharacterBaseCharacteristic(); AirDamageBonus.Deserialize(reader); FireDamageBonus = new CharacterBaseCharacteristic(); FireDamageBonus.Deserialize(reader); DodgePALostProbability = new CharacterBaseCharacteristic(); DodgePALostProbability.Deserialize(reader); DodgePMLostProbability = new CharacterBaseCharacteristic(); DodgePMLostProbability.Deserialize(reader); NeutralElementResistPercent = new CharacterBaseCharacteristic(); NeutralElementResistPercent.Deserialize(reader); EarthElementResistPercent = new CharacterBaseCharacteristic(); EarthElementResistPercent.Deserialize(reader); WaterElementResistPercent = new CharacterBaseCharacteristic(); WaterElementResistPercent.Deserialize(reader); AirElementResistPercent = new CharacterBaseCharacteristic(); AirElementResistPercent.Deserialize(reader); FireElementResistPercent = new CharacterBaseCharacteristic(); FireElementResistPercent.Deserialize(reader); NeutralElementReduction = new CharacterBaseCharacteristic(); NeutralElementReduction.Deserialize(reader); EarthElementReduction = new CharacterBaseCharacteristic(); EarthElementReduction.Deserialize(reader); WaterElementReduction = new CharacterBaseCharacteristic(); WaterElementReduction.Deserialize(reader); AirElementReduction = new CharacterBaseCharacteristic(); AirElementReduction.Deserialize(reader); FireElementReduction = new CharacterBaseCharacteristic(); FireElementReduction.Deserialize(reader); PushDamageReduction = new CharacterBaseCharacteristic(); PushDamageReduction.Deserialize(reader); CriticalDamageReduction = new CharacterBaseCharacteristic(); CriticalDamageReduction.Deserialize(reader); PvpNeutralElementResistPercent = new CharacterBaseCharacteristic(); PvpNeutralElementResistPercent.Deserialize(reader); PvpEarthElementResistPercent = new CharacterBaseCharacteristic(); PvpEarthElementResistPercent.Deserialize(reader); PvpWaterElementResistPercent = new CharacterBaseCharacteristic(); PvpWaterElementResistPercent.Deserialize(reader); PvpAirElementResistPercent = new CharacterBaseCharacteristic(); PvpAirElementResistPercent.Deserialize(reader); PvpFireElementResistPercent = new CharacterBaseCharacteristic(); PvpFireElementResistPercent.Deserialize(reader); PvpNeutralElementReduction = new CharacterBaseCharacteristic(); PvpNeutralElementReduction.Deserialize(reader); PvpEarthElementReduction = new CharacterBaseCharacteristic(); PvpEarthElementReduction.Deserialize(reader); PvpWaterElementReduction = new CharacterBaseCharacteristic(); PvpWaterElementReduction.Deserialize(reader); PvpAirElementReduction = new CharacterBaseCharacteristic(); PvpAirElementReduction.Deserialize(reader); PvpFireElementReduction = new CharacterBaseCharacteristic(); PvpFireElementReduction.Deserialize(reader); var limit = reader.ReadUShort(); SpellModifications = new CharacterSpellModification[limit]; for (int i = 0; i < limit; i++) { SpellModifications[i] = new CharacterSpellModification(); SpellModifications[i].Deserialize(reader); } }