/// <summary> /// Initializes a new instance of the <see cref="XenkoEngine"/> class. /// </summary> /// <param name="graphicsDevice">The graphics device.</param> /// <param name="nativeScreenWidth">Width of the native screen.</param> /// <param name="nativeScreenHeight">Height of the native screen.</param> public XenkoEngine(GraphicsDeviceManager manager, EffectSystem effectSystem) : base() { renderer = new XenkoRenderer(manager, effectSystem); }
/// <summary> /// Initializes a new instance of the <see cref="FNAEngine"/> class. /// </summary> /// <param name="graphicsDevice">The graphics device.</param> /// <param name="nativeScreenWidth">Width of the native screen.</param> /// <param name="nativeScreenHeight">Height of the native screen.</param> public FNAEngine(GraphicsDevice graphicsDevice, int nativeScreenWidth, int nativeScreenHeight) : base() { renderer = new FNARenderer(graphicsDevice, nativeScreenWidth, nativeScreenHeight); }
/// <summary> /// Initializes a new instance of the <see cref="MonoGameEngine"/> class. /// </summary> /// <param name="graphicsDevice">The graphics device.</param> /// <param name="nativeScreenWidth">Width of the native screen.</param> /// <param name="nativeScreenHeight">Height of the native screen.</param> public MonoGameEngine(GraphicsDevice graphicsDevice, int nativeScreenWidth, int nativeScreenHeight) : base() { renderer = new MonoGameRenderer(graphicsDevice, nativeScreenWidth, nativeScreenHeight); }