示例#1
0
        protected override void RenderContent(RenderComposer composer)
        {
            if (_loadingTask != null && _loadingTask.Status != TaskStatus.Faulted)
            {
                ImGui.Text("Loading...");
                return;
            }

            // Add custom path option.
            ImGui.InputText("Custom File: ", ref _customFile, 300);
            ImGui.SameLine();
            if (ImGui.Button("Load") && File.Exists(_customFile))
            {
                _loadingTask = Task.Run(async() =>
                {
                    T file = await ExplorerLoadAssetAsync(_customFile, UseAssetLoaderCache);
                    if (file == null)
                    {
                        _loadingTask = null;
                        return;
                    }

                    _fileSelected?.Invoke(file);
                    Open = false;
                });

                return;
            }

            void OnClick(string name)
            {
                _loadingTask = Task.Run(async() =>
                {
                    T file = await ExplorerLoadAssetAsync(name, UseAssetLoaderCache);
                    if (file == null)
                    {
                        _loadingTask = null;
                        return;
                    }

                    _fileSelected?.Invoke(file);
                    Open = false;
                });
            }

            FileExplorer.RenderTree(_fileSystem, 0, OnClick, true);
        }
示例#2
0
 /// <summary>
 /// Create a file explorer dialog.
 /// </summary>
 /// <param name="fileSelected">The callback to receive the selected file.</param>
 /// <param name="useAssetLoaderCache">Whether to load the file from the asset loader cache, if possible.</param>
 public FileExplorer(Action <T> fileSelected, bool useAssetLoaderCache = false) : base($"Pick a [{typeof(T)}]")
 {
     _fileSelected       = fileSelected;
     UseAssetLoaderCache = useAssetLoaderCache;
     _fileSystem         = FileExplorer.FilesToTree(Engine.AssetLoader.AllAssets);
 }