示例#1
0
        public EquipItemsResponse EquipItems(EquipItemsRequest equipRequest)
        {
            HttpRequestMessage request = new HttpRequestMessage();

            request.RequestUri = new Uri("https://www.bungie.net/Platform/Destiny2/Actions/Items/EquipItems/");
            request.Method     = HttpMethod.Post;
            string contentString = JsonConvert.SerializeObject(equipRequest);

            request.Content = new StringContent(contentString, Encoding.UTF8, "application/json");
            request.Headers.Add("X-API-KEY", config["Bungie:ApiKey"]);
            request.Headers.Add("Authorization", $"Bearer {equipRequest.AccessToken}");
            HttpResponseMessage response = httpClient.SendAsync(request).Result;

            if (response.IsSuccessStatusCode)
            {
                string             json          = response.Content.ReadAsStringAsync().Result;
                EquipItemsResponse equipResponse = JsonConvert.DeserializeObject <EquipItemsResponse>(json);
                return(equipResponse);
            }
            else if (response.StatusCode == HttpStatusCode.Unauthorized)
            {
                throw new BungieApiException("Unauthorized: Access is denied due to invalid credentials.");
            }
            else
            {
                throw new BungieApiException("idk");
            }
        }
示例#2
0
        public EmissaryResult EquipLoadout(ulong discordId, string loadoutName)
        {
            EmissaryUser user = emissaryDao.GetUserByDiscordId(discordId);

            if (user == null)
            {
                RequestAuthorizationEvent?.Invoke(discordId);
                return(EmissaryResult.FromError("i need access to your bungie account to do this. please check your DMs for instructions"));
            }
            long destinyCharacterId = GetMostRecentlyPlayedCharacterId(user.DestinyMembershipType, user.DestinyProfileId);

            loadoutName = loadoutName.Trim();
            Loadout loadout = emissaryDao.GetLoadout(discordId, destinyCharacterId, loadoutName);

            IList <DestinyItem> itemsToEquip = loadout.Items;

            foreach (DestinyItem item in itemsToEquip.ToList())
            {
                if (item.TierTypeName == "Exotic")
                {
                    itemsToEquip.RemoveAt(itemsToEquip.IndexOf(item));
                    itemsToEquip.Add(item);
                }
            }
            IList <long> itemInstanceIds = itemsToEquip.Select(item => item.ItemInstanceId).ToList();

            string bungieAccessToken = authorizationService.GetAccessToken(discordId);

            if (bungieAccessToken == null)
            {
                RequestAuthorizationEvent?.Invoke(discordId);
                return(EmissaryResult.FromError("i need access to your bungie account to do this. please check your DMs for instructions"));
            }
            EquipItemsRequest equipRequest = new EquipItemsRequest(bungieAccessToken, user.DestinyMembershipType, destinyCharacterId, itemInstanceIds);

            EquipItemsResponse equipResponse;

            try {
                equipResponse = bungieApiService.EquipItems(equipRequest);
            } catch (BungieApiException e) {
                string errorMessage = e.Message;
                if (errorMessage.Contains("Unauthorized"))
                {
                    RequestAuthorizationEvent?.Invoke(discordId);
                    errorMessage += " please check your DMs for instructions";
                }
                return(EmissaryResult.FromError(errorMessage));
            }

            // TODO equip exotics last.
            // otherwise we might get the DestinyItemUniqueEquipRestricted error, which is annoying
            // because i have to tell the user to try again or do a thread.sleep(0.1sec) which is a big waste.
            // instead, adjust the order of the equip request so that exotics are very last. that way the
            // purple legendaries are equipped first (replacing any exotics in that slot)
            // and we won't have an exotic equip limit error.

            EmissaryResult result;

            if (equipResponse.EquipResults.All(equipResult => equipResult.EquipStatus == BungiePlatformErrorCodes.Success))
            {
                result = EmissaryResult.FromSuccess(JsonConvert.SerializeObject(loadout));
            }
            else
            {
                string errorMessage = "some items could not be equipped.";
                foreach (EquipItemResult equipResult in equipResponse.EquipResults)
                {
                    if (equipResult.EquipStatus != BungiePlatformErrorCodes.Success)
                    {
                        errorMessage += $"\n{GetErrorDescriptionHelpMessageForEquipFail(equipResult.EquipStatus)}";
                    }
                }
                result = EmissaryResult.FromError(errorMessage);
            }
            return(result);
        }