/// <summary> /// Push multiple values from the other vector into this vector /// </summary> /// <param name="other">The other vector, from which the values will be pushed to the current vector</param> public void Push(VectorOfVectorOfPoint3D32F other) { VectorOfVectorOfPoint3D32FPushVector(_ptr, other); }
public DebuggerProxy(VectorOfVectorOfPoint3D32F v) { _v = v; }