/// <summary> /// This method is used to reset the time on a CPU node, can be used on all if no nodeID is given /// </summary> /// <param name="node">The node to write to</param> public void ResetTime(CpuNode node = null) { if (node == null) { // Reset time for all nodes this.core.Nodes.ForEach(x => this.Connection.ResetTime(x)); } else { this.Connection.ResetTime(node); } }
/// <summary> /// Method called whenever a connector discovers a new node /// </summary> /// <param name="sender">The connector</param> /// <param name="e">The new Node</param> private void Connector_NewNodeFound(object sender, CpuNode e) { // Add the node to list // TODO, when adding multi connector support, make sure to create mapping for these this.core.Nodes.Add(e); }
/// <summary> /// This method gets the value for a register once /// </summary> /// <param name="nodeID"></param> /// <param name="node"></param> /// <param name="r"></param> public void QueryRegister(CpuNode node, Register r) { this.Connection.QueryValue(node, r); }
/// <summary> /// This method is used to setup a channel /// </summary> /// <param name="node">The cpu node</param> /// <param name="mode">The mode</param> /// <param name="register">The register the channel is bound to</param> public void SetupSignalTracing(CpuNode node, ChannelMode mode, Register register) { this.Connection.SetupSignalTracing(node, register, mode); }
/// <summary> /// Write a value to a Register /// </summary> /// <param name="cpuNode">The CPU node ID</param> /// <param name="register">The value to write to the register</param> /// <param name="registerValue">The register to write to</param> public void WriteToRegister(CpuNode cpuNode, Register register, RegisterValue registerValue) { this.Connection.WriteValue(cpuNode, register, registerValue); }