public void should_allow_all_lights_and_sound_at_once() { using (var device = new Device()) { device.Open(); device.TurnOn(Color.Green); device.TurnOn(Color.Yellow); device.TurnOn(Color.Red); device.StartBuzzer(50, 2, 20, 10); Thread.Sleep(1000); } }
public void should_turn_on_green_light() { using (var device = new Device()) { device.Open(); device.TurnOn(Color.Green); Thread.Sleep(1000); } }
public void x_should_turn_off_all_lights_and_sounds_when_finalized() { var device = new Device(); device.Open(); device.TurnOn(Color.Green); device.TurnOn(Color.Yellow); device.TurnOn(Color.Red); device.StartBuzzer(150, 2, 20, 10); Thread.Sleep(1000); }