示例#1
0
        /// <summary>
        /// 初始化服务器端长连接,激活心跳
        /// </summary>
        internal void NewInstance(IDictionary <string, Address> address, NetTcpBinding binding)
        {
            if (isNewInstance)
            {
                return;
            }

            if (urilist == null)
            {
                lock (lockurilist)
                {
                    if (urilist == null)
                    {
                        this.addresslist = address;
                        IList <string> urilist_temp = new List <string>();
                        thlist    = new List <Thread>();
                        thobjlist = new List <ThreadObj>();
                        //创建心跳连接并初始化正在负载的服务器列表
                        ChannelFactory <IHeatBeat> channelFactory = new ChannelFactory <IHeatBeat>(binding);

                        foreach (string uri in this.addresslist.Keys)
                        {
                            #region for
                            EndpointAddress point = new EndpointAddress("net.tcp://" + uri + "/Eltc.Base/FrameWork/Helper/Wcf/LoadBalance/IHeatBeat");

                            IHeatBeat proxy = null;
                            try
                            {
                                proxy = channelFactory.CreateChannel(point);
                                (proxy as ICommunicationObject).Open();
                                //增加到服务器列表
                                urilist_temp.Add(uri);
                            }
                            catch { }

                            Thread    th    = new Thread(new ParameterizedThreadStart(ThreadRun));
                            ThreadObj thobj = new ThreadObj();
                            thobj.channelFactory = channelFactory;
                            thobj.point          = point;
                            thobj.proxy          = proxy;
                            thobj.uri            = uri;
                            thobj.heatBeatTime   = address[uri].HeatBeatTime;
                            this.thobjlist.Add(thobj);
                            this.thlist.Add(th);
                            #endregion
                        }

                        Init(urilist_temp);
                        this.urilist = urilist_temp;
                    }
                }
            }

            for (int i = 0; i < thlist.Count; i++)
            {
                if (thlist[i].ThreadState == ThreadState.Unstarted)
                {
                    lock (thlock)
                    {
                        if (thlist[i].ThreadState == ThreadState.Unstarted)
                        {
                            thlist[i].Start(thobjlist[i]);
                        }
                    }
                }
            }
            isNewInstance = true;
        }
示例#2
0
        private void ThreadRun(object parms)
        {
            ThreadObj                  obj            = (ThreadObj)parms;
            IHeatBeat                  proxy          = obj.proxy;
            string                     uri            = obj.uri;
            TimeSpan                   heatBeatTime   = obj.heatBeatTime;
            EndpointAddress            point          = obj.point;
            ChannelFactory <IHeatBeat> channelFactory = obj.channelFactory;

            #region 线程处理
            while (true)
            {
                if ((proxy as ICommunicationObject).State != CommunicationState.Opened)
                {
                    //删除失效的节点
                    Kill(uri);
                    try
                    {
                        (proxy as ICommunicationObject).Close();
                    }
                    catch
                    {
                        (proxy as ICommunicationObject).Abort();
                    }

                    #region 尝试3次连接,如果连接不上认为服务器挂掉
                    int i = 1;
                    while (i < 4)
                    {
                        try
                        {
                            proxy = channelFactory.CreateChannel(point);
                            (proxy as ICommunicationObject).Open();
                            #region 增加到服务器列表
                            if (!this.urilist.Contains(uri))
                            {
                                lock (this.lockurilist)
                                {
                                    if (!this.urilist.Contains(uri))
                                    {
                                        this.urilist.Add(uri);
                                        //初始化一下负载算法
                                        Init(this.urilist);
                                    }
                                }
                            }
                            #endregion
                            break;
                        }
                        catch
                        {
                            try
                            {
                                (proxy as ICommunicationObject).Close();
                            }
                            catch
                            {
                                (proxy as ICommunicationObject).Abort();
                            }
                        }
                        i++;
                    }
                    #endregion
                    #region  除出服务器列表
                    if (i > 3)
                    {
                        Kill(uri);
                        //30秒后再重试
                        Thread.Sleep(TimeSpan.Parse("00:00:30"));
                        continue;
                    }
                    #endregion
                }

                #region 维持心跳
                if ((proxy as ICommunicationObject).State == CommunicationState.Opened)
                {
                    //维持心跳
                    while (true)
                    {
                        try
                        {
                            proxy.CallBack(true);
                            //心跳扫描时间间隔
                            Thread.Sleep(heatBeatTime);
                        }
                        catch
                        {
                            break;
                        }
                    }
                }
                #endregion
            }
            #endregion
        }