internal void AcceptedMission(MissionDetails deets) { this.IncrementStat("Missions - Accepted", 1); this.IncrementStat($"Missions - Accepted - {deets.Faction}", 1); this.ValueStat("Missions - Factions", deets.Faction); missionList.Add(deets); }
internal void CompletedMission(MissionDetails deets) { var origMission = missionList.Where(p => p.MissionId == deets.MissionId).FirstOrDefault(); if (origMission != null) { this.IncrementStat("Missions - Completed", 1); this.IncrementStat($"Missions - Completed - {deets.Faction}", 1); if (deets.FactionEffects.Any()) { if (deets.FactionEffects.Any(p => p.Influence.Any())) { foreach (var factEffect in deets.FactionEffects) { if (!string.IsNullOrEmpty(factEffect.Reputation)) { var repNum = factEffect.Reputation.Length; if (!factEffect.ReputationTrend.StartsWith("Up")) { repNum = -repNum; } this.IncrementStat($"Missions - FactionRep - {factEffect.Faction}", repNum); } foreach (var infEffect in factEffect.Influence) { // Based on infEffect { var infNum = infEffect.InfluenceInfluence.Length; if (!infEffect.Trend.StartsWith("Up")) { infNum = -infNum; } this.IncrementStat($"Missions - FactionInfluence - {factEffect.Faction} - SystemAddress:{infEffect.SystemAddress}", infNum); } // Based on initial mission inf { var infNum = origMission.Influence.Length; if (!infEffect.Trend.StartsWith("Up")) { infNum = -infNum; } this.IncrementStat($"Missions - FactionInfluence2 - {factEffect.Faction} - SystemAddress:{infEffect.SystemAddress}", infNum); } } } } } } else { // ? } }
private static void Events_MissionAbandonedEvent(object sender, EliteAPI.Events.MissionAbandonedInfo e) { var session = currentSessions.StartedMissionRunning(e.Timestamp, EventReasons.MissionAbandoned); var deets = new MissionDetails() { MissionId = e.MissionId, Timestamp = e.Timestamp, }; session.AbandonedMission(deets); }
internal void AbandonedMission(MissionDetails deets) { var origMission = missionList.Where(p => p.MissionId == deets.MissionId).FirstOrDefault(); if (origMission != null) { this.IncrementStat("Missions - Abandoned", 1); } else { // ? } }
private static void Events_MissionCompletedEvent(object sender, EliteAPI.Events.MissionCompletedInfo e) { var session = currentSessions.StartedMissionRunning(e.Timestamp, EventReasons.MissionCompleted); var deets = new MissionDetails() { MissionId = e.MissionId, Faction = e.Faction, TargetFaction = e.TargetFaction, //DestinationSystem = e.DestinationSystem, //DestinationStation = e.DestinationStation, FactionEffects = e.FactionEffects, MaterialsReward = e.MaterialsReward, Timestamp = e.Timestamp, }; session.CompletedMission(deets); }
private static void Events_MissionAcceptedEvent(object sender, EliteAPI.Events.MissionAcceptedInfo e) { var session = currentSessions.StartedMissionRunning(e.Timestamp, EventReasons.MissionAccepted); var deets = new MissionDetails() { MissionId = e.MissionId, Faction = e.Faction, Expiry = e.Expiry, //DestinationSystem = e.DestinationSystem, //DestinationStation = e.DestinationStation, PassengerCount = e.PassengerCount, CommodityName = e.CommodityLocalised, CommodityCount = e.Count, Timestamp = e.Timestamp, Influence = e.Influence, Reputation = e.Reputation, }; session.AcceptedMission(deets); }