public bool Equals(Commodity compareTo) { if (name != compareTo.Name || buyPrice != compareTo.BuyPrice || sellPrice != compareTo.SellPrice || supply != compareTo.Supply) return false; return true; }
public Commodity(Commodity copy) { name = copy.Name; buyPrice = copy.BuyPrice; sellPrice = copy.SellPrice; supply = copy.supply; lastUpdated = copy.LastUpdated; }
public AddEditCommodityDialog(string system, string station, List<StarSystem> systems) { InitializeComponent(); this.Icon = new Icon("Graphics\\EliteDangerousIcon.ico"); SystemTextBox.Text = system; StationTextBox.Text = station; result = null; this.systems = systems; }
public Trade(Trade copy) { commodity = new Commodity(copy.Commodity); startSystem = new StarSystem(copy.StartSystem); endSystem = new StarSystem(copy.EndSystem); startStation = new Station(copy.StartStation); endStation = new Station(copy.EndStation); unitsBought = copy.UnitsBought; score = copy.Score; }
public AddEditCommodityDialog(string system, string station, List<StarSystem> systems, Commodity commodity) { InitializeComponent(); this.Icon = new Icon("Graphics\\EliteDangerousIcon.ico"); SystemTextBox.Text = system; StationTextBox.Text = station; result = commodity; this.systems = systems; CommodityTextBox.Text = commodity.Name; BuyTextBox.Text = commodity.BuyPrice.ToString("n0"); SellTextBox.Text = commodity.SellPrice.ToString("n0"); SupplyTextBox.Text = commodity.Supply.ToString("n0"); }
private void SaveChangesButton_Click(object sender, EventArgs e) { if (string.IsNullOrEmpty(CommodityTextBox.Text)) { MessageBox.Show("Please provide the commodity name.", "Error: Commodity name needed.", MessageBoxButtons.OK); return; } if (string.IsNullOrEmpty(BuyTextBox.Text)) { MessageBox.Show("Please provide the commodity buy price.", "Error: Commodity buy price needed.", MessageBoxButtons.OK); return; } if (string.IsNullOrEmpty(SellTextBox.Text)) { MessageBox.Show("Please provide the commodity sell price.", "Error: Commodity sell price needed.", MessageBoxButtons.OK); return; } if (string.IsNullOrEmpty(SupplyTextBox.Text)) { MessageBox.Show("Please provide the commodity supply.", "Error: Commodity supply needed.", MessageBoxButtons.OK); return; } result = new Commodity(); result.Name = CommodityTextBox.Text; decimal buyPrice = 0; decimal.TryParse(BuyTextBox.Text, out buyPrice); result.BuyPrice = buyPrice; decimal sellPrice = 0; decimal.TryParse(SellTextBox.Text, out sellPrice); result.SellPrice = sellPrice; decimal supply = 0; decimal.TryParse(SupplyTextBox.Text, out supply); result.Supply = supply; this.Close(); }
public Trade() { commodity = new Commodity(); }
public AddEditCommodityDialog(string system, string station, List <StarSystem> systems, Commodity commodity) { InitializeComponent(); this.Icon = new Icon("Graphics\\EliteDangerousIcon.ico"); SystemTextBox.Text = system; StationTextBox.Text = station; result = commodity; this.systems = systems; CommodityTextBox.Text = commodity.Name; BuyTextBox.Text = commodity.BuyPrice.ToString("n0"); SellTextBox.Text = commodity.SellPrice.ToString("n0"); SupplyTextBox.Text = commodity.Supply.ToString("n0"); }