} // may be null public EngineeringData(JObject evt) { Engineer = evt["Engineer"].Str(); EngineerID = evt["EngineerID"].Long(); BlueprintName = evt["BlueprintName"].Str(); FriendlyBlueprintName = BlueprintName.SplitCapsWordFull(); BlueprintID = evt["BlueprintID"].Long(); Level = evt["Level"].Int(); Quality = evt["Quality"].Double(0); // EngineerCraft has it as Apply.. Loadout has just ExperimentalEffect. Check both ExperimentalEffect = evt.MultiStr(new string[] { "ExperimentalEffect", "ApplyExperimentalEffect" }); ExperimentalEffect_Localised = JournalFieldNaming.CheckLocalisation(evt["ExperimentalEffect_Localised"].Str(), ExperimentalEffect); Modifiers = evt["Modifiers"]?.ToObjectProtected <EngineeringModifiers[]>(); if (Modifiers != null) { foreach (EngineeringModifiers v in Modifiers) { v.FriendlyLabel = v.Label.SplitCapsWord(); } } }
public string FriendlyShipType; // created public void Normalise() { ShipType = JournalFieldNaming.NormaliseFDShipName(ShipType); FriendlyShipType = JournalFieldNaming.GetBetterShipName(ShipType); ShipType_Localised = JournalFieldNaming.CheckLocalisation(ShipType_Localised, FriendlyShipType); }
public void Normalise() { FDShipType = JournalFieldNaming.NormaliseFDShipName(ShipType); ShipType = JournalFieldNaming.GetBetterShipName(FDShipType); ShipType_Localised = JournalFieldNaming.CheckLocalisation(ShipType_Localised ?? "", ShipType); }
public void Normalise() { FDShipType = JournalFieldNaming.NormaliseFDShipName(ShipType); ShipType = JournalFieldNaming.GetBetterShipName(FDShipType); ShipType_Localised = ShipType_Localised.Alt(ShipType); }