private void OnDestroy()
 {
     if (instance == this)
     {
         instance = null;
     }
 }
        void Awake()
        {
            if (instance == null)
            {
                instance = this;
            }
            else
            {
                Destroy(this);
            }

            // TODO: Generate based on players.
            //InitializeGame(GameFlow.Instance.PlayerInfo.Count);
            InitializeGame(1);
        }