示例#1
0
        public FormMain()
        {
            InitializeComponent();

            for (int i = 1; i <= 3; i++)
            {
                OrcishWarrior orcishWarrior = new OrcishWarrior();
            }
            for (int i = 1; i <= 3; i++)
            {
                OrcishCrossbowman newCrossbowman = new OrcishCrossbowman();
            }
            // wlaczenie muzyki w tle
            soundPlayer.PlayLooping();
        }
示例#2
0
        /// <summary>
        /// Funkcja wczytująca wcześniej zapisany stan
        /// </summary>
        /// <param name="sender"></param>
        /// <param name="e"></param>
        private void buttonLoad_Click(object sender, EventArgs e)
        {
            // próba otworzenia pliku
            try
            {
                xDoc.Load(path);
            }
            catch
            {
                MessageBox.Show("Otworzenie pliku z zapisami nie powiodło sie", "Informacja", MessageBoxButtons.OK, MessageBoxIcon.Error);
            }

            // szukanie zapisu o podanej nazwie
            foreach (XmlNode node in xDoc.SelectNodes("saves/save"))
            {
                // jezeli znalazlo podaną nazwę zapisu w bazie xml to wczytuje z niej zawarte dane
                if (node.SelectSingleNode("saveName").InnerText == textBoxSaveName.Text)
                {
                    // wczytanie zasobów
                    Resources.ResourcesFood     = Int32.Parse(node.SelectSingleNode("resources/food").InnerXml);
                    Resources.ResourcesWood     = Int32.Parse(node.SelectSingleNode("resources/wood").InnerXml);
                    Resources.ResoucresStone    = Int32.Parse(node.SelectSingleNode("resources/stone").InnerXml);
                    Resources.ResoucresIron     = Int32.Parse(node.SelectSingleNode("resources/iron").InnerXml);
                    Resources.ResoucresCrystals = Int32.Parse(node.SelectSingleNode("resources/crystals").InnerXml);
                    Resources.Population        = Int32.Parse(node.SelectSingleNode("resources/population").InnerXml);

                    // wczytanie poziomow budynkow
                    ElvishBuildings.LevelOfHuntingBuilding   = Int32.Parse(node.SelectSingleNode("elvishBuildings/huntingBuild").InnerXml);
                    ElvishBuildings.LevelOfWoodshet          = Int32.Parse(node.SelectSingleNode("elvishBuildings/woodshet").InnerXml);
                    ElvishBuildings.LevelOfQuarry            = Int32.Parse(node.SelectSingleNode("elvishBuildings/quarry").InnerXml);
                    ElvishBuildings.LevelOfIronWorks         = Int32.Parse(node.SelectSingleNode("elvishBuildings/ironWorks").InnerXml);
                    ElvishBuildings.LevelOfCrystalMine       = Int32.Parse(node.SelectSingleNode("elvishBuildings/crystalMine").InnerXml);
                    ElvishBuildings.LevelOfHouses            = Int32.Parse(node.SelectSingleNode("elvishBuildings/houses").InnerXml);
                    ElvishBuildings.LevelOfTemple            = Int32.Parse(node.SelectSingleNode("elvishBuildings/temple").InnerXml);
                    ElvishBuildings.LevelOfElvishBuilding    = Int32.Parse(node.SelectSingleNode("elvishBuildings/elvishBuilding").InnerXml);
                    ElvishBuildings.LevelOfMartialArtsSchool = Int32.Parse(node.SelectSingleNode("elvishBuildings/martialArtsSchool").InnerXml);
                    ElvishBuildings.LevelOfInfrastructure    = Int32.Parse(node.SelectSingleNode("elvishBuildings/infrastructure").InnerXml);

                    // stworzenie takiej samej liczby jednostek elfow
                    for (int i = 1; i <= Int32.Parse(node.SelectSingleNode("elvishUnits/elvishArcher").InnerXml); i++)
                    {
                        ElvishArcher loadArcher = new ElvishArcher();
                    }
                    for (int i = 1; i <= Int32.Parse(node.SelectSingleNode("elvishUnits/elvishWarrior").InnerXml); i++)
                    {
                        ElvishWarrior loadWarrior = new ElvishWarrior();
                    }
                    for (int i = 1; i <= Int32.Parse(node.SelectSingleNode("elvishUnits/elvishMaster").InnerXml); i++)
                    {
                        ElvishMaster loadMaster = new ElvishMaster();
                    }
                    // stworzenie takiej samej liczby jednostek orków
                    for (int i = 1; i <= Int32.Parse(node.SelectSingleNode("orcishUnits/orcishCrossbowman").InnerXml); i++)
                    {
                        OrcishCrossbowman loadOrcishCrossbowman = new OrcishCrossbowman();
                    }
                    for (int i = 1; i <= Int32.Parse(node.SelectSingleNode("orcishUnits/orcishWarrior").InnerXml); i++)
                    {
                        OrcishWarrior loadWarrior = new OrcishWarrior();
                    }
                    for (int i = 1; i <= Int32.Parse(node.SelectSingleNode("orcishUnits/orcishCommander").InnerXml); i++)
                    {
                        OrcishCommander loadCommander = new OrcishCommander();
                    }

                    // wczytanie licznika potyczek
                    OrcsAttack.battleCounter = Int32.Parse(node.SelectSingleNode("battleCounter").InnerXml);

                    // zamkniecie okienka
                    this.Close();
                    // wyswietlenie wiadomosci
                    MessageBox.Show("Wczytano!", "Informacja", MessageBoxButtons.OK, MessageBoxIcon.Information);
                }
            }
        }
示例#3
0
        /// <summary>
        /// Funkcja zwieksza ilosc orkow bioracych udzial w nastepnym ataku
        /// </summary>
        public static void NextWave()
        {
            // obiekt ranomNumber klasy Random bedzie losowal liczby w celu prowadzenia roznych losow potyczek
            Random randomNumber = new Random();

            // inkrementacja licznika potyczek
            battleCounter++;

            if (battleCounter == 1)
            {
                // zwiekszenie liczby przeciwnikow
                OrcishWarrior     newWarrior     = new OrcishWarrior();
                OrcishCrossbowman newCrossbowman = new OrcishCrossbowman();
            }
            // jezeli licznik bitew wskazuje 3
            if (battleCounter == 2)
            {
                // dodanie do grupy orkow silnego dowodcy
                OrcishCommander newCommander = new OrcishCommander();
            }
            // jezeli licznik bitew jest rowny lub wiekszy od 4 to orkowie beda atakowac coraz to wieksza grupa
            if (battleCounter >= 3 && battleCounter < 10)
            {
                for (int i = 1; i <= randomNumber.Next(3, 7); i++)
                {
                    OrcishWarrior orcishWarrior = new OrcishWarrior();
                }
                for (int i = 1; i <= randomNumber.Next(3, 7); i++)
                {
                    OrcishCrossbowman newCrossbowman = new OrcishCrossbowman();
                }
                for (int i = 1; i <= randomNumber.Next(1, 3); i++)
                {
                    OrcishCommander newCommander = new OrcishCommander();
                }
            }

            if (battleCounter >= 10)
            {
                for (int i = 1; i <= randomNumber.Next(7, 14); i++)
                {
                    OrcishWarrior orcishWarrior = new OrcishWarrior();
                }
                for (int i = 1; i <= randomNumber.Next(7, 14); i++)
                {
                    OrcishCrossbowman newCrossbowman = new OrcishCrossbowman();
                }
                for (int i = 1; i <= randomNumber.Next(3, 6); i++)
                {
                    OrcishCommander newCommander = new OrcishCommander();
                }
            }
            if (battleCounter >= 16)
            {
                for (int i = 1; i <= randomNumber.Next(12, 20); i++)
                {
                    OrcishWarrior orcishWarrior = new OrcishWarrior();
                }
                for (int i = 1; i <= randomNumber.Next(12, 20); i++)
                {
                    OrcishCrossbowman newCrossbowman = new OrcishCrossbowman();
                }
                for (int i = 1; i <= randomNumber.Next(4, 7); i++)
                {
                    OrcishCommander newCommander = new OrcishCommander();
                }
            }
        }