public override void Edit(Monster monster) { InputRanks d = new InputRanks(); d.SetRanks(slotCost); if (d.ShowDialog() == DialogResult.OK) { AbstractAbility p = (AbstractAbility)this.GetParent(); slotCost = d.NumberOfRanks(); chargeTime = 20 + 5 * d.NumberOfRanks(); powerMult = 1.5 + 0.5 * (d.NumberOfRanks() - 1); name = "Countdown - " + d.NumberOfRanks().ToString() + " ranks"; if (p.TargetType == TargetType.All || p.TargetType == TargetType.Group) { chargeTime += 10; } } }
public override void Edit(Monster monster) { if (monster.Rank.IsMinibossOrBoss()) { InputRanks d = new InputRanks(); d.SetRanks(ranks); if (d.ShowDialog() == DialogResult.OK) { ranks = d.NumberOfRanks(); slotCost = d.NumberOfRanks(); name = "Longer Status - Status Durations: +" + d.NumberOfRanks() + ", apply manually."; } } else { Complain(6); } }
public override void Edit(Monster monster) { int slotSurcharge; if (monster.Tier == 1) { slotSurcharge = 2; } else { slotSurcharge = 0; } InputRanks d = new InputRanks(); d.SlotSurcharge = slotSurcharge; d.SetRanks(ranks); if (d.ShowDialog() == DialogResult.OK) { ranks = d.NumberOfRanks(); slotCost = ranks + slotSurcharge; critRange = 5 * ranks; name = "Critical : " + ranks.ToString() + " Ranks"; } }
public override void Edit(Monster monster) { if (monster.Rank.IsMinibossOrBoss()) { //figure out how many ranks are being taken InputRanks d = new InputRanks(); d.SetRanks(ranks); if (d.ShowDialog() == DialogResult.OK) { slotCost = d.NumberOfRanks(); cosMod = 5 * d.NumberOfRanks(); ranks = d.NumberOfRanks(); name = "High CoS: +" + cosMod.ToString() + "%"; } } else { Complain(6); } }
public override void Edit(Monster monster) { if (monster.Rank.IsMinibossOrBoss()) { //figure out how many ranks are being taken InputRanks d = new InputRanks(); InputAdditionalCost d1 = new InputAdditionalCost(5, 20); d.SetRanks(ranks); if (d.ShowDialog() == DialogResult.OK && d1.ShowDialog() == DialogResult.OK) { slotCost = d.NumberOfRanks(); powerMod = 2 * d.NumberOfRanks(); ranks = d.NumberOfRanks(); string additionalCostString; if (d1.Result() == AdditionalCost.Delay) { additionalCostString = " (Cost: +5D)"; delayMod = 5; mpScale = 0; } else { additionalCostString = " (Cost: +20 MP/Tier)"; mpScale = 20; delayMod = 0; } name = "Power Strike: " + ranks.ToString() + " Ranks" + additionalCostString; } } else { Complain(6); } }