示例#1
0
		public override void OnResponseReceived( dynamic data ) {

			KCDatabase db = KCDatabase.Instance;

			//api_ship_data
			foreach ( var elem in data.api_ship_data ) {

				int id = (int)elem.api_id;

				ShipData ship = db.Ships[id];
				ship.LoadFromResponse( APIName, elem );

				for ( int i = 0; i < ship.Slot.Count; i++ ) {
					if ( ship.Slot[i] == -1 ) continue;
					if ( !db.Equipments.ContainsKey( ship.Slot[i] ) ) {		//改装時に新装備を入手するが、追加される前にIDを与えられてしまうため
						EquipmentData eq = new EquipmentData();
						eq.LoadFromResponse( APIName, ship.Slot[i] );
						db.Equipments.Add( eq );
					}
				}

			}
			
			//api_deck_data
			db.Fleet.LoadFromResponse( APIName, data.api_deck_data );



			base.OnResponseReceived( (object)data );
		}
示例#2
0
		public override void OnResponseReceived( dynamic data ) {

			KCDatabase db = KCDatabase.Instance;

			//装備の追加 データが不十分のため、自力で構築しなければならない
			if ( (int)data.api_create_flag != 0 ) {
				var eq = new EquipmentData();
				eq.LoadFromResponse( APIName, data.api_slot_item );
				db.Equipments.Add( eq );
			}

			db.Material.LoadFromResponse( APIName, data.api_material );
			
			//logging
			if ( Utility.Configuration.Config.Log.ShowSpoiler ) {
				if ( (int)data.api_create_flag != 0 ) {

					int eqid = (int)data.api_slot_item.api_slotitem_id;

					Utility.Logger.Add( 2, string.Format( "{0}「{1}」の開発に成功しました。({2}/{3}/{4}/{5} 秘書艦: {6})",
						db.MasterEquipments[eqid].CategoryTypeInstance.Name, 
						db.MasterEquipments[eqid].Name,
						materials[0], materials[1], materials[2], materials[3],
						db.Fleet[1].MembersInstance[0].NameWithLevel ) );
				} else {
					Utility.Logger.Add( 2, string.Format( "開発に失敗しました。({0}/{1}/{2}/{3} 秘書艦: {4})",
						materials[0], materials[1], materials[2], materials[3],
						db.Fleet[1].MembersInstance[0].NameWithLevel ) );
				}
			}

			base.OnResponseReceived( (object) data );
		}
        public override void LoadFromResponse(string apiname, dynamic data)
        {
            base.LoadFromResponse(apiname, (object)data);

            IsSucceeded = (int)data.api_create_flag != 0;
            Materials   = Array.AsReadOnly((int[])data.api_material);


            void AddToDatabase(dynamic equipmentData)
            {
                var eq = new EquipmentData();

                eq.LoadFromResponse(apiname, Codeplex.Data.DynamicJson.Parse(equipmentData.ToString()));
                KCDatabase.Instance.Equipments.Add(eq);
            }

            bool isOldAPI = data.api_shizai_flag();

            if (isOldAPI)
            {
                // 旧 API フォーマット (-2019/09/30 12:00)
                Results = Array.AsReadOnly(new[] {
                    IsSucceeded ?
                    new DevelopmentResult(data.api_slot_item) :
                    new DevelopmentResult()
                });

                if (IsSucceeded)
                {
                    AddToDatabase(data.api_slot_item);
                }
            }
            else
            {
                // 新 API フォーマット (2019/09/30 21:00-)
                dynamic[] elems   = data.api_get_items;
                var       results = new DevelopmentResult[elems.Length];

                for (int i = 0; i < elems.Length; i++)
                {
                    results[i] = new DevelopmentResult(elems[i]);

                    if (results[i].IsSucceeded)
                    {
                        AddToDatabase(elems[i]);
                    }
                }

                Results = Array.AsReadOnly(results);
            }

            KCDatabase.Instance.Material.LoadFromResponse(apiname, data.api_material);
        }
		public override void OnResponseReceived( dynamic data ) {

			KCDatabase db = KCDatabase.Instance;

			// Admiral - 各所でバグるので封印
			//db.Admiral.LoadFromResponse( APIName, data.api_basic );


			// Equipments
			db.Equipments.Clear();
			foreach ( var elem in data.api_slot_item ) {

				var eq = new EquipmentData();
				eq.LoadFromResponse( APIName, elem );
				db.Equipments.Add( eq );

			}


			// Arsenal
			foreach ( var ars in data.api_kdock ) {

				int id = (int)ars.api_id;

				if ( !db.Arsenals.ContainsKey( id ) ) {
					var a = new ArsenalData();
					a.LoadFromResponse( APIName, ars );
					db.Arsenals.Add( a );

				} else {
					db.Arsenals[id].LoadFromResponse( APIName, ars );
				}
			}


			// UseItem
			db.UseItems.Clear();
			foreach ( var elem in data.api_useitem ) {

				var item = new UseItem();
				item.LoadFromResponse( APIName, elem );
				db.UseItems.Add( item );

			}


			base.OnResponseReceived( (object)data );
		}
		public override void OnResponseReceived( dynamic data ) {

			KCDatabase db = KCDatabase.Instance;


			db.Equipments.Clear();
			foreach ( var elem in data ) {

				var eq = new EquipmentData();
				eq.LoadFromResponse( APIName, elem );
				db.Equipments.Add( eq );

			}

			db.Battle.LoadFromResponse( APIName, data );

			base.OnResponseReceived( (object)data );
		}
示例#6
0
		public override void OnResponseReceived( dynamic data ) {

			KCDatabase db = KCDatabase.Instance;

			//api_kdock
			foreach ( var ars in data.api_kdock ) {

				int id = (int)ars.api_id;

				if ( !db.Arsenals.ContainsKey( id ) ) {
					var a = new ArsenalData();
					a.LoadFromResponse( APIName, ars );
					db.Arsenals.Add( a );

				} else {
					db.Arsenals[id].LoadFromResponse( APIName, ars );
				}
			}

			//api_slotitem
			if ( data.api_slotitem != null ) {				//装備なしの艦はnullになる
				foreach ( var elem in data.api_slotitem ) {

					var eq = new EquipmentData();
					eq.LoadFromResponse( APIName, elem );
					db.Equipments.Add( eq );

				}
			}

			//api_ship
			{
				ShipData ship = new ShipData();
				ship.LoadFromResponse( APIName, data.api_ship );
				db.Ships.Add( ship );

				Utility.Logger.Add( 2, string.Format( "{0}「{1}」の建造が完了しました。", ship.MasterShip.ShipTypeName, ship.MasterShip.NameWithClass ) );
			}


			base.OnResponseReceived( (object)data );
		}
示例#7
0
        /// <summary>
        /// スロット情報を設定します。
        /// このメソッド以外の場所で Slot 系列のプロパティは書き換えないでください。
        /// </summary>
        /// <param name="slot">メインスロット。</param>
        /// <param name="expansion">拡張スロット。</param>
        private void SetSlot(int[] slot, int expansion)
        {
            var slotRaw            = new int[slot.Length];
            var slotMaster         = new int[slot.Length];
            var slotInstance       = new EquipmentData[slot.Length];
            var slotInstanceMaster = new EquipmentDataMaster[slot.Length];

            var allSlotRaw            = new int[slot.Length + 1];
            var allSlotMaster         = new int[slot.Length + 1];
            var allSlotInstance       = new EquipmentData[slot.Length + 1];
            var allSlotInstanceMaster = new EquipmentDataMaster[slot.Length + 1];

            for (int i = 0; i < slot.Length; i++)
            {
                slotRaw[i]            = allSlotRaw[i] = slot[i];
                slotInstance[i]       = allSlotInstance[i] = KCDatabase.Instance.Equipments[slot[i]];
                slotMaster[i]         = allSlotMaster[i] = slotInstance[i]?.EquipmentID ?? -1;
                slotInstanceMaster[i] = allSlotInstanceMaster[i] = slotInstance[i]?.MasterEquipment;
            }

            ExpansionSlot               = allSlotRaw[slot.Length] = expansion;
            ExpansionSlotInstance       = allSlotInstance[slot.Length] = KCDatabase.Instance.Equipments[expansion];
            ExpansionSlotMaster         = allSlotMaster[slot.Length] = ExpansionSlotInstance?.EquipmentID ?? -1;
            ExpansionSlotInstanceMaster = allSlotInstanceMaster[slot.Length] = ExpansionSlotInstance?.MasterEquipment;


            Slot               = Array.AsReadOnly(slotRaw);
            SlotMaster         = Array.AsReadOnly(slotMaster);
            SlotInstance       = Array.AsReadOnly(slotInstance);
            SlotInstanceMaster = Array.AsReadOnly(slotInstanceMaster);

            AllSlot               = Array.AsReadOnly(allSlotRaw);
            AllSlotMaster         = Array.AsReadOnly(allSlotMaster);
            AllSlotInstance       = Array.AsReadOnly(allSlotInstance);
            AllSlotInstanceMaster = Array.AsReadOnly(allSlotInstanceMaster);
        }
 public static int CalculateID( EquipmentData eq )
 {
     return CalculateID( eq.Level, eq.AircraftLevel );
 }
        /// <summary>
        /// 初期装備を更新します。
        /// </summary>
        /// <param name="ship">対象の艦船。入手直後・改装直後のものに限ります。</param>
        public void UpdateDefaultSlot( ShipData ship )
        {
            int[] slot = new int[ship.Slot.Count];

            for (int i = 0; i < slot.Length; i++) {
                if (ship.Slot[i] == -1)
                {
                    slot[i] = -1;
                }// TODO:出撃から帰還時にNullReferenceExceptionが発生するため、装備のLoadFromResponseには"api_port/port"は無いが、応急措置として装備キーが存在するか調べ追加する。
                else if (!KCDatabase.Instance.Equipments.ContainsKey(ship.Slot[i]))
                {
                    EquipmentData eq = new EquipmentData();
                    eq.LoadFromResponse("api_get_member/ship3", ship.Slot[i]);
                    KCDatabase.Instance.Equipments.Add(eq);
                }
                else
                {
                    slot[i] = KCDatabase.Instance.Equipments[ship.Slot[i]].EquipmentID;
            }
            }

            UpdateDefaultSlot( ship.ShipID, slot );
        }