public override void LoadFromResponse( string apiname, dynamic data ) {
			base.LoadFromResponse( apiname, (object)data );

			NightBattle = new PhaseNightBattle( this, true );

			NightBattle.EmulateBattle( _resultHPs, _attackDamages );

		}
        /// <summary>
        /// 夜戦における各種表示を設定します。
        /// </summary>
        /// <param name="hp">戦闘開始前のHP。</param>
        /// <param name="isCombined">連合艦隊かどうか。</param>
        /// <param name="bd">戦闘データ。</param>
        private void SetNightBattleEvent( PhaseNightBattle pd )
        {
            FleetData fleet = pd.FriendFleet;

            //味方探照灯判定
            {
                int index = pd.SearchlightIndexFriend;

                if ( index != -1 ) {
                    ShipData ship = fleet.MembersInstance[index];

                    AirStage1Friend.Text = "#" + ( index + 1 );
                    AirStage1Friend.ForeColor = SystemColors.ControlText;
                    AirStage1Friend.ImageAlign = ContentAlignment.MiddleLeft;
                    AirStage1Friend.ImageIndex = (int)ResourceManager.EquipmentContent.Searchlight;
                    ToolTipInfo.SetToolTip( AirStage1Friend, "探照灯照射: " + ship.NameWithLevel );
                } else {
                    ToolTipInfo.SetToolTip( AirStage1Friend, null );
                }
            }

            //敵探照灯判定
            {
                int index = pd.SearchlightIndexEnemy;
                if ( index != -1 ) {
                    AirStage1Enemy.Text = "#" + ( index + 1 );
                    AirStage1Enemy.ForeColor = SystemColors.ControlText;
                    AirStage1Enemy.ImageAlign = ContentAlignment.MiddleLeft;
                    AirStage1Enemy.ImageIndex = (int)ResourceManager.EquipmentContent.Searchlight;
                    ToolTipInfo.SetToolTip( AirStage1Enemy, "探照灯照射: " + pd.SearchlightEnemyInstance.NameWithClass );
                } else {
                    ToolTipInfo.SetToolTip( AirStage1Enemy, null );
                }
            }

            //夜間触接判定
            if ( pd.TouchAircraftFriend != -1 ) {
                SearchingFriend.Text = "夜間触接";
                SearchingFriend.ImageIndex = (int)ResourceManager.EquipmentContent.Seaplane;
                SearchingFriend.ImageAlign = ContentAlignment.MiddleLeft;
                ToolTipInfo.SetToolTip( SearchingFriend, "夜間触接中: " + KCDatabase.Instance.MasterEquipments[pd.TouchAircraftFriend].Name );
            } else {
                ToolTipInfo.SetToolTip( SearchingFriend, null );
            }

            if ( pd.TouchAircraftEnemy != -1 ) {
                SearchingEnemy.Text = "夜間触接";
                SearchingEnemy.ImageIndex = (int)ResourceManager.EquipmentContent.Seaplane;
                SearchingFriend.ImageAlign = ContentAlignment.MiddleLeft;
                ToolTipInfo.SetToolTip( SearchingEnemy, "夜間触接中: " + KCDatabase.Instance.MasterEquipments[pd.TouchAircraftEnemy].Name );
            } else {
                ToolTipInfo.SetToolTip( SearchingEnemy, null );
            }

            //照明弾投射判定
            {
                int index = pd.FlareIndexFriend;

                if ( index != -1 ) {
                    AirStage2Friend.Text = "#" + ( index + 1 );
                    AirStage2Friend.ForeColor = SystemColors.ControlText;
                    AirStage2Friend.ImageAlign = ContentAlignment.MiddleLeft;
                    AirStage2Friend.ImageIndex = (int)ResourceManager.EquipmentContent.Flare;
                    ToolTipInfo.SetToolTip( AirStage2Friend, "照明弾投射: " + fleet.MembersInstance[index].NameWithLevel );

                } else {
                    ToolTipInfo.SetToolTip( AirStage2Friend, null );
                }
            }

            {
                int index = pd.FlareIndexEnemy;

                if ( index != -1 ) {
                    AirStage2Enemy.Text = "#" + ( index + 1 );
                    AirStage2Enemy.ForeColor = SystemColors.ControlText;
                    AirStage2Enemy.ImageAlign = ContentAlignment.MiddleLeft;
                    AirStage2Enemy.ImageIndex = (int)ResourceManager.EquipmentContent.Flare;
                    ToolTipInfo.SetToolTip( AirStage2Enemy, "照明弾投射: " + pd.FlareEnemyInstance.NameWithClass );
                } else {
                    ToolTipInfo.SetToolTip( AirStage2Enemy, null );
                }
            }
        }