public override bool Execute(List<string> args) { if (args.Count != 1) return false; var outDir = args[0]; Directory.CreateDirectory(outDir); Console.WriteLine("Loading resource caches..."); var resourceManager = new ResourceDataManager(); try { resourceManager.LoadCachesFromDirectory(_fileInfo.DirectoryName); } catch { Console.WriteLine("Unable to load the resource .dat files."); Console.WriteLine("Make sure that they all exist and are valid."); return true; } var extractor = new BitmapDdsExtractor(resourceManager); var count = 0; using (var tagsStream = _fileInfo.OpenRead()) { foreach (var tag in _cache.Tags.FindAllByClass("bitm")) { Console.Write("Extracting "); TagPrinter.PrintTagShort(tag); try { var tagContext = new TagSerializationContext(tagsStream, _cache, tag); var bitmap = TagDeserializer.Deserialize<Bitmap>(tagContext); var ddsOutDir = outDir; if (bitmap.Images.Count > 1) { ddsOutDir = Path.Combine(outDir, tag.Index.ToString("X8")); Directory.CreateDirectory(ddsOutDir); } for (var i = 0; i < bitmap.Images.Count; i++) { var outPath = Path.Combine(ddsOutDir, ((bitmap.Images.Count > 1) ? i.ToString() : tag.Index.ToString("X8")) + ".dds"); using (var outStream = File.Open(outPath, FileMode.Create, FileAccess.Write)) { extractor.ExtractDds(bitmap, i, outStream); } } count++; } catch (Exception ex) { Console.WriteLine("ERROR: Failed to extract bitmap: " + ex.Message); } } } Console.WriteLine("Extracted {0} bitmaps.", count); return true; }
public override bool Execute(List<string> args) { if (args.Count != 2) return false; int imageIndex; if (!int.TryParse(args[0], NumberStyles.HexNumber, null, out imageIndex)) return false; if (imageIndex < 0 || imageIndex >= _bitmap.Images.Count) { Console.Error.WriteLine("Invalid image index."); return true; } var imagePath = args[1]; Console.WriteLine("Loading resource caches..."); var resourceManager = new ResourceDataManager(); try { resourceManager.LoadCachesFromDirectory(_fileInfo.DirectoryName); } catch { Console.WriteLine("Unable to load the resource .dat files."); Console.WriteLine("Make sure that they all exist and are valid."); return true; } Console.WriteLine("Importing image data..."); try { using (var imageStream = File.OpenRead(imagePath)) { var injector = new BitmapDdsInjector(resourceManager); injector.InjectDds(_bitmap, imageIndex, imageStream); } using (var tagsStream = _fileInfo.Open(FileMode.Open, FileAccess.ReadWrite)) { var tagContext = new TagSerializationContext(tagsStream, _cache, _tag); TagSerializer.Serialize(tagContext, _bitmap); } } catch (Exception ex) { Console.WriteLine("Importing image data failed: " + ex.Message); return true; } Console.WriteLine("Done!"); return true; }
public override bool Execute(List<string> args) { if (args.Count != 3) return false; var variantName = args[0]; var fileType = args[1]; var fileName = args[2]; if (fileType != "obj") return false; // Find the variant to extract if (_model.RenderModel == null) { Console.Error.WriteLine("The model does not have a render model associated with it."); return true; } var variant = _model.Variants.FirstOrDefault(v => (_stringIds.GetString(v.Name) ?? v.Name.ToString()) == variantName); if (variant == null && _model.Variants.Count > 0) { Console.Error.WriteLine("Unable to find variant \"{0}\"", variantName); Console.Error.WriteLine("Use \"listvariants\" to list available variants."); return true; } // Load resource caches Console.WriteLine("Loading resource caches..."); var resourceManager = new ResourceDataManager(); try { resourceManager.LoadCachesFromDirectory(_fileInfo.DirectoryName); } catch { Console.WriteLine("Unable to load the resource .dat files."); Console.WriteLine("Make sure that they all exist and are valid."); return true; } // Deserialize the render model tag Console.WriteLine("Reading model data..."); RenderModel renderModel; using (var cacheStream = _fileInfo.OpenRead()) { var renderModelContext = new TagSerializationContext(cacheStream, _cache, _model.RenderModel); renderModel = TagDeserializer.Deserialize<RenderModel>(renderModelContext); } if (renderModel.Resource == null) { Console.Error.WriteLine("Render model does not have a resource associated with it"); return true; } // Deserialize the resource definition var resourceContext = new ResourceSerializationContext(renderModel.Resource); var definition = TagDeserializer.Deserialize<RenderGeometryResourceDefinition>(resourceContext); using (var resourceStream = new MemoryStream()) { // Extract the resource data resourceManager.Extract(renderModel.Resource, resourceStream); using (var objFile = new StreamWriter(File.Open(fileName, FileMode.Create, FileAccess.Write))) { var objExtractor = new ObjExtractor(objFile); var vertexCompressor = new VertexCompressor(renderModel.Compression[0]); // Create a (de)compressor from the first compression block if (variant != null) { // Extract each region in the variant foreach (var region in variant.Regions) { // Get the corresonding region in the render model tag if (region.RenderModelRegionIndex >= renderModel.Regions.Count) continue; var renderModelRegion = renderModel.Regions[region.RenderModelRegionIndex]; // Get the corresponding permutation in the render model tag // (Just extract the first permutation for now) if (region.Permutations.Count == 0) continue; var permutation = region.Permutations[0]; if (permutation.RenderModelPermutationIndex >= renderModelRegion.Permutations.Count) continue; var renderModelPermutation = renderModelRegion.Permutations[permutation.RenderModelPermutationIndex]; // Extract each mesh in the permutation var meshIndex = renderModelPermutation.MeshIndex; var meshCount = renderModelPermutation.MeshCount; var regionName = _stringIds.GetString(region.Name) ?? region.Name.ToString(); var permutationName = _stringIds.GetString(permutation.Name) ?? permutation.Name.ToString(); Console.WriteLine("Extracting {0} mesh(es) for {1}:{2}...", meshCount, regionName, permutationName); for (var i = 0; i < meshCount; i++) { // Create a MeshReader for the mesh and pass it to the obj extractor var meshReader = new MeshReader(renderModel.Meshes[meshIndex + i], definition); objExtractor.ExtractMesh(meshReader, vertexCompressor, resourceStream); } } } else { // No variant - just extract every mesh Console.WriteLine("Extracting {0} mesh(es)...", renderModel.Meshes.Count); foreach (var mesh in renderModel.Meshes) { // Create a MeshReader for the mesh and pass it to the obj extractor var meshReader = new MeshReader(mesh, definition); objExtractor.ExtractMesh(meshReader, vertexCompressor, resourceStream); } } objExtractor.Finish(); } } Console.WriteLine("Done!"); return true; }