示例#1
0
        public static void Game_OnGameLoad(EventArgs args)
        {
            if (ObjectManager.Player.BaseSkinName != "Xerath")
            {
                return;
            }

            Console.WriteLine("Enjekte Edildi");

            Notifications.AddNotification(
                "JQuery 'ElXerath'", 1000);

            spells[Spells.Q].SetSkillshot(0.6f, 100f, float.MaxValue, false, SkillshotType.SkillshotLine);
            spells[Spells.W].SetSkillshot(0.7f, 125f, float.MaxValue, false, SkillshotType.SkillshotCircle);
            spells[Spells.E].SetSkillshot(0.25f, 60f, 1400f, true, SkillshotType.SkillshotLine);
            spells[Spells.R].SetSkillshot(0.7f, 120f, float.MaxValue, false, SkillshotType.SkillshotCircle);
            spells[Spells.Q].SetCharged("XerathArcanopulseChargeUp", "XerathArcanopulseChargeUp", 750, 1550, 1.5f);
            _ignite = Player.GetSpellSlot("summonerdot");


            ElXerathMenu.Initialize();
            Game.OnUpdate                  += OnUpdate;
            Drawing.OnDraw                 += Drawings.Drawing_OnDraw;
            Obj_AI_Hero.OnIssueOrder       += Obj_AI_Hero_OnIssueOrder;
            AntiGapcloser.OnEnemyGapcloser += AntiGapcloser_OnEnemyGapcloser;
        }
示例#2
0
文件: Xerath.cs 项目: volder1/PortAIO
        public static void Game_OnGameLoad()
        {
            if (ObjectManager.Player.CharData.BaseSkinName != "Xerath")
            {
                return;
            }

            spells[Spells.Q].SetCharged(750, 1550, 1.5f, 0.6f, int.MaxValue, 100);
            spells[Spells.W].SetSkillshot(0.25f, 100f, float.MaxValue, false, SkillshotType.SkillshotCircle);
            spells[Spells.E].SetSkillshot(0.25f, 60f, 1400f, true, SkillshotType.SkillshotLine);
            spells[Spells.R].SetSkillshot(0.5f, 120f, float.MaxValue, false, SkillshotType.SkillshotCircle);
            _ignite = Player.GetSpellSlot("summonerdot");

            ElXerathMenu.Initialize();
            Game.OnUpdate  += OnUpdate;
            Drawing.OnDraw += Drawings.Drawing_OnDraw;
            EloBuddy.Player.OnIssueOrder   += AIHeroClient_OnIssueOrder;
            AntiGapcloser.OnEnemyGapcloser += AntiGapcloser_OnEnemyGapcloser;
            Obj_AI_Base.OnProcessSpellCast += AIHeroClient_OnProcessSpellCast;
            Game.OnWndProc += Game_OnWndProc;
        }
示例#3
0
        public static void Game_OnGameLoad(EventArgs args)
        {
            if (ObjectManager.Player.CharData.BaseSkinName != "Xerath")
            {
                return;
            }

            Game.PrintChat("[00:01] <font color='#CC0000'>BATTLERITE!</font> Join http://aimtec.io for Battlerite scripts! SUPER FUN");

            spells[Spells.Q].SetSkillshot(0.6f, 95f, float.MaxValue, false, SkillshotType.SkillshotLine);
            spells[Spells.W].SetSkillshot(0.7f, 125f, float.MaxValue, false, SkillshotType.SkillshotCircle);
            spells[Spells.E].SetSkillshot(0.25f, 60f, 1400f, true, SkillshotType.SkillshotLine);
            spells[Spells.R].SetSkillshot(0.7f, 130f, float.MaxValue, false, SkillshotType.SkillshotCircle);
            spells[Spells.Q].SetCharged("XerathArcanopulseChargeUp", "XerathArcanopulseChargeUp", 750, 1550, 1.5f);
            _ignite = Player.GetSpellSlot("summonerdot");

            ElXerathMenu.Initialize();
            Game.OnUpdate                  += OnUpdate;
            Drawing.OnDraw                 += Drawings.Drawing_OnDraw;
            Obj_AI_Base.OnIssueOrder       += Obj_AI_Hero_OnIssueOrder;
            AntiGapcloser.OnEnemyGapcloser += AntiGapcloser_OnEnemyGapcloser;
            Obj_AI_Base.OnProcessSpellCast += Obj_AI_Hero_OnProcessSpellCast;
            Game.OnWndProc                 += Game_OnWndProc;
        }