public static Vector3 Saturate(Vector3 v) { return(new Vector3(NvMath.Saturate((float)v.x), NvMath.Saturate((float)v.y), NvMath.Saturate((float)v.z))); }
public static Vector3 Clamp(Vector3 v, float min, float max) { return(new Vector3(NvMath.Clamp(v.x, min, max), NvMath.Clamp(v.y, min, max), NvMath.Clamp(v.z, min, max))); }