public static void ValidateIPOBid(GameState state, GameActionValidator validator, StockRound round, PlayerState actingPlayerState, Location selection, int bid) { var currentAuction = round.CurrentAuction; if (currentAuction != null) { validator.Validate(selection == currentAuction.Selection, $"Bid on '{selection}' is not legal - there is already an auction for '{currentAuction.Selection}' in progress."); validator.Validate(bid > currentAuction.HighBid, $"Bid of '{bid}' is not legal - the current high bid is '{currentAuction.HighBid}'."); } validator.ValidateMultipleOf(5, bid, $"Bid of '{bid}' is not legal - must be a multiple of 5."); validator.Validate(bid <= MaximumIPOBid, $"Bid of '{bid}' is not legal - the maximum IPO bid is $400."); validator.Validate(bid <= actingPlayerState.Money, $"Bid of '{bid}' is not legal - player '{actingPlayerState.Player}' has only {actingPlayerState.Money} cash available."); }
public static void ValidateBid(GameActionValidator validator, PrivateAuctionRound round, PlayerState actingPlayerState, PrivateCompany selection, int bid) { var currentAuction = round.CurrentAuction; if (currentAuction != null) { validator.Validate(selection == currentAuction.Selection, $"Bid on '{selection}' is not legal - there is already an auction for '{currentAuction.Selection}' in progress."); validator.Validate(bid > currentAuction.HighBid, $"Bid of '{bid}' is not legal - the current high bid is '{currentAuction.HighBid}'."); } validator.ValidateMultipleOf(5, bid, $"Bid of '{bid}' is not legal - must be a multiple of 5."); validator.Validate(bid <= selection.Value, $"Bid of '{bid}' is not legal - overbidding is not permitted."); validator.Validate(round.SeedMoney >= selection.Value - bid, $"Bid of '{bid}' is not legal - not enough seed money."); validator.Validate(bid <= actingPlayerState.Money, $"Bid of '{bid}' is not legal - player '{actingPlayerState.Player}' has only {actingPlayerState.Money} cash available."); }
public static GameState MakeBid(GameState gameState, PrivateAuctionRound round, PlayerState biddingPlayerState, PrivateCompany selection, int bid) { if (round.CurrentAuction == null) { // No auction is in progress so start a new auction for the selected private round = round.StartAuction(biddingPlayerState.Player, selection, bid); } else { // Apply the new bid to the current auction var newAuction = round.CurrentAuction.MakeBid(selection, biddingPlayerState.Player, bid); round = round.Update(auction: newAuction, activePlayer: newAuction.GetNextPlayer()); } if (bid == selection.Value) { // Maximum bid was made, auction terminates return CompleteAuction(gameState, round); } return gameState.WithRound(round); }
private BidChoice<PrivateCompany> GetLegalBid(PlayerState activePlayerState, PrivateCompany selection) { var currentBid = this.CurrentAuction?.HighBid ?? 0; var min = Math.Max(selection.Value - SeedMoney, currentBid + 5); var max = Math.Min(selection.Value, activePlayerState.GetMoneyRoundedDownToMultipleOf(5)); if (min > max) return null; return new BidChoice<PrivateCompany>(selection, min, max); }