private void solvePuzzle(object sender, RoutedEventArgs e) { randomProgress.Visibility = Visibility.Visible; BackgroundWorker worker = new BackgroundWorker(); pz = new PuzzleGenerator(); buttonControl(false); worker.DoWork += backgroundWorkerDoWork; worker.RunWorkerCompleted += backGroundWorkerCompleted; worker.RunWorkerAsync(); results.Clear(); }
private void reallyGeneratePuzzle(object o, DoWorkEventArgs e) { PuzzleGenerator pz = new PuzzleGenerator(); e.Result = pz.randomPuzzle((int)e.Argument); }