public LocalForceField(int number) { this.number = number; Type = new Value.Enum <LocalForceFieldType>(); Power = new Value.Float(1.0f, float.MaxValue, float.MinValue, 0.1f); Position = new Value.Vector3D(); Rotation = new Value.Vector3D(); Force = new ForceFieldForce(); Wind = new ForceFieldWind(); Vortex = new ForceFieldVortex(); Turbulence = new LocalForceFieldTurbulence(); Drag = new ForceFieldDrag(); Falloff = new ForceFieldFalloff(); }
public LocalForceField(int number) { this.number = number; Type = new Value.Enum <LocalForceFieldType>(); Turbulence = new LocalForceFieldTurbulence(); }