/// <summary> /// The Neural Network Dropdown List /// For selecting the current neural network /// </summary> /// <param name="neuralNetsArray"></param> void ShowNeuralNetPopup(string[] neuralNetsArray) { selectedNeuralNetIndex = Array.IndexOf(neuralNetsArray, gestureSettings.currentNeuralNet); // lastSelectedNeuralNetIndex = Array.IndexOf(neuralNetsArray, gestureSettings.currentNeuralNet); // If the choice is not in the array then the _choiceIndex will be -1 so set back to 0 if (selectedNeuralNetIndex < 0) { selectedNeuralNetIndex = 0; } if (Event.current.type == EventType.ExecuteCommand) { //Debug.Log("execute command"); gestureSettings.RefreshGestureBank(false); } EditorGUI.BeginChangeCheck(); selectedNeuralNetIndex = EditorGUILayout.Popup(selectedNeuralNetIndex, neuralNetsArray); if (EditorGUI.EndChangeCheck()) { // Update the selected choice in the underlying object if (neuralNetsArray.Length > 0) { gestureSettings.SelectNeuralNet(neuralNetsArray[selectedNeuralNetIndex]); } else { gestureSettings.gestureBank = null; gestureSettings.currentNeuralNet = null; } } }
void AddSelectNeuralNetListener(int index) { string neuralNetName = gestureSettings.neuralNets[index]; neuralNetButtons[index].onClick.AddListener(() => gestureSettings.SelectNeuralNet(neuralNetName)); }