示例#1
0
 private void OnEnable()
 {
     VoxelEditWindow.ShowWindow();
     lastTool      = Tools.current;
     Tools.current = UnityEditor.Tool.None;
     AddPlanesHelper();
 }
示例#2
0
 public override void OnInspectorGUI()
 {
     //DrawDefaultInspector();
     if (GUILayout.Button("Voxel Mesh Window"))
     {
         VoxelEditWindow.ShowWindow();
     }
     serializedObject.ApplyModifiedProperties();
 }