static AssetProcessor() { _assetProcessor = new AssetProcessor(); _gameObjectProcessor = new GameObjectAssetProcessor(); _materialProcessor = new MaterialAssetProcessor(); _fontProcessor = new FontAssetProcessor(); }
private static List <List <string> > ProcessAsset(string path) { AssetBuildStrategy strategy = AssetBuildStrategyManager.GetAssetBuildStrategy(path); if (strategy != null) { return(AssetProcessor.ProcessAsset(path, strategy)); } return(new List <List <string> >()); }