internal void RecalculateArrayGroups() { ArrayGroups = new GenericGroup <VarArray>(this.Arrays, a => a.Group, a => a.Name); }
internal void RecalculateVariableGroups() { VariableGroups = new GenericGroup <Variable>(this.Variables, a => a.Group, a => a.Name); }
internal void ReclaculateStatusEffectGroups() { StatusEffectGroups = new GenericGroup <StatusEffect>(StatusEffects, a => a.Group, a => a.Name); }
internal void RecalculateConversationGroups() { ConversationGroups = new GenericGroup <Conversation>(this.Conversations, a => a.GroupName, a => a.Name); }
internal void RecalculateCommonEventGroups() { CommonEventGroups = new GenericGroup <CommonEvent>(this.CommonEvents, a => a.Group, a => a.Name); }
public MainViewModel() { /* #region Debug Data * this.Zones = new ObservableCollection<Zone>(); * Zone playerHouse = new Zone * { * ZoneName = "Player House", * ZoneId = Guid.NewGuid() * }; * var bedroom = new Room * { * RoomName = "Bedroom", * RoomID = Guid.NewGuid() * }; * playerHouse.Rooms.Add(bedroom); * var hallway = new Room * { * RoomName = "Hallway", * RoomID = Guid.NewGuid() * }; * * playerHouse.Rooms.Add(hallway); * playerHouse.Rooms.Add(new Room * { * RoomName = "Living Room", * RoomID = Guid.NewGuid() * }); * Zones.Add(playerHouse); * Zone mall = new Zone * { * ZoneName = "Mall", * ZoneId = Guid.NewGuid() * }; * mall.Rooms.Add(new Room * { * RoomName = "West Entrance", * RoomID = Guid.NewGuid() * }); * mall.Rooms.Add(new Room * { * RoomName = "East Entrance", * RoomID = Guid.NewGuid() * }); * mall.Rooms.Add(new Room * { * RoomName = "Food Court", * RoomID = Guid.NewGuid() * }); * mall.Rooms.Add(new Room * { * RoomName = "Department Store", * RoomID = Guid.NewGuid() * }); * mall.Rooms.Add(new Room * { * RoomName = "Book Store", * RoomID = Guid.NewGuid() * }); * this.Zones.Add(mall); * * bedroom.Exits.Add(new Exit { ZoneLink = playerHouse, RoomLink = hallway, Direction = ExitDirection.West }); * hallway.Exits.Add(new Exit { ZoneLink = playerHouse, RoomLink = bedroom, Direction = ExitDirection.East }); * #endregion */ MainViewModelStatic = this; CommonEventGroups = new GenericGroup <CommonEvent>(CommonEvents, a => a.Group, a => a.Name); ConversationGroups = new GenericGroup <Conversation>(this.Conversations, a => a.GroupName, a => a.Name); VariableGroups = new GenericGroup <Variable>(Variables, a => a.Group, a => a.Name); StatusEffectGroups = new GenericGroup <StatusEffect>(StatusEffects, a => a.Group, a => a.Name); //this.OpenWindows.Add(new WindowView { Content = new Editor.Editors.InteractableEditor() }); #region More debug data /* * var TestInteractable = new Interactable(); * this.Interactables.Add(TestInteractable); * TestInteractable.InteractableName = "Bookshelf"; * TestInteractable.DefaultDisplayName = "Old Bookshelf"; * TestInteractable.CanExamine = true; * TestInteractable.CanExamineUsesScript = true; * TestInteractable.CanInteract = true; * TestInteractable.CanInteractUsesScript = false; * Script testIntCanExScript = new Script(); * testIntCanExScript.AddBeforeSelected(new Comment { CommentText = "Test Can Examine Script" }); * Script testIntCanInScript = new Script(); * testIntCanInScript.AddBeforeSelected(new Comment { CommentText = "Test Can Interact Script" }); * Script testIntExScript = new Script(); * testIntExScript.AddBeforeSelected(new Comment { CommentText = "Test Examine Script" }); * Script testIntInScript = new Script(); * testIntInScript.AddBeforeSelected(new Comment { CommentText = "Test Interaction Script" }); * TestInteractable.ExamineScript = testIntExScript; * TestInteractable.InteractScript = testIntInScript; * TestInteractable.CanInteractScript = testIntCanInScript; * TestInteractable.CanExamineScript = testIntCanExScript; * TestInteractable.GroupName = "Furniture"; * * Variables.Add(TestData.TestDateTimeVariable); * Variables.Add(TestData.TestStringVariable); * Variables.Add(TestData.TestNumberVariable); * */ #endregion }