private void RenderLinks() { foreach (PolygonLink link in _navMesh.Links) { Point position = link.GetShortestEdge().GetMiddle(); GLUtil.DrawFilledCircle(position, 10, new Color(0.8f, 0.3f, 0.8f, 1)); } }
public void Render() { GLUtil.Clear(new Color(0, 0, 0, 1)); Gl.glEnable(Gl.GL_TEXTURE_2D); foreach (Layer layer in _scene.Layers) { layer.Render(_renderer); } _renderer.Render(); Gl.glDisable(Gl.GL_TEXTURE_2D); if (_canWalkMousePosition) { GLUtil.DrawFilledCircle(_input.Mouse.Position, 10, new Color(0, 1, 0, 1)); } else { GLUtil.DrawFilledCircle(_input.Mouse.Position, 10, new Color(1, 0, 0, 1)); } // Draw the basic nav meshes GLUtil.SetColor(new Color(1, 0, 0, 1)); _scene.NavMesh.PolygonList.ForEach(x => GLUtil.RenderPolygon(x)); GLUtil.SetColor(new Color(1, 1, 1, 1)); Gl.glLineWidth(4); Gl.glBegin(Gl.GL_LINE_STRIP); { foreach (Point point in _path) { GLUtil.DrawPointVertex(point); } } Gl.glEnd(); Gl.glLineWidth(1); Gl.glEnable(Gl.GL_TEXTURE_2D); _playerCharacter.Render(_renderer); _renderer.Render(); Gl.glDisable(Gl.GL_TEXTURE_2D); }
private void RenderEditableVertices() { if (_selectedPolygon == null) { return; } for (int i = 0; i < _selectedPolygon.Vertices.Count; i++) { if (i == _selectedVertexIndex) { GLUtil.DrawFilledCircle(_selectedPolygon.Vertices[i], VertexEditRadius - 1, new Color(1, 1, 0, 1)); GLUtil.DrawCircle(_selectedPolygon.Vertices[i], VertexEditRadius, new Color(0, 0, 0, 1)); } else { GLUtil.DrawFilledCircle(_selectedPolygon.Vertices[i], VertexEditRadius - 1, new Color(1, 1, 1, 1)); GLUtil.DrawCircle(_selectedPolygon.Vertices[i], VertexEditRadius, new Color(0, 0, 0, 1)); } } }