示例#1
0
 /// <summary>
 /// Method to draw map and all its contents
 /// </summary>
 /// <param name="gfxDevice">Graphics device instance</param>
 /// <param name="projection">projection matrix</param>
 /// <param name="view">view matrix</param>
 /// <param name="lightsSetup">lights setup array as required by all static objects</param>
 /// <param name="fogColor">fog color as a vector3</param>
 /// <param name="fogSetup">fog setup as required by all static objects</param>
 /// <param name="basicEffect">basic effect class to enable primative drawing</param>
 /// <param name="camPos">camera position (note: N O T the focus point - used to translate the skybox when its drawn)</param>
 public static void DrawMap(GraphicsDevice gfxDevice, Matrix projection, ContentManager contentMgr, Matrix view, Vector3[] lightsSetup, Vector3 fogColor, int[] fogSetup, BasicEffect basicEffect, Vector3 camPos)
 {
     //Draw skybox
     if (skyBoxDrawer != null)
         skyBoxDrawer.Draw(view, projection, gfxDevice);
     //Draw all objects:
     foreach (Object item in BBNMap.content.Values)
     {
         if (shouldDrawPathNodeConnections)
             if (item is Node)
             {
                 for (int i = 0; i < (item as Node).getEdgeCount(); ++i) // draw all edges
                 {
                     Edge e = (item as Node).getEdge(i);
                     Algorithms.Draw3DLine(Color.Red, e.node1.Position, e.node2.Position, basicEffect, gfxDevice, projection, view, Matrix.Identity);
                 }
             }
         if (item is Drawer)
             (item as Drawer).Draw(view, projection, lightsSetup, fogColor, fogSetup);
         else if (item is Marker)
         {
             Drawer dTemp = new Drawer((item as Marker).Position, contentMgr,true);
             dTemp.addAttribute("modelName", MODEL_USED_FOR_MAP_EDITOR);
             dTemp.addAttribute("x", Convert.ToString((item as Marker).Position.X));
             dTemp.addAttribute("y", Convert.ToString((item as Marker).Position.Y));
             dTemp.addAttribute("z", Convert.ToString((item as Marker).Position.Z));
             dTemp.addAttribute("scaleX", "0.25");
             dTemp.addAttribute("scaleY", "0.25");
             dTemp.addAttribute("scaleZ", "0.25");
             dTemp.addAttribute("yaw", "0");
             dTemp.addAttribute("pitch", "0");
             dTemp.addAttribute("roll", "0");
             dTemp.onAttributeChange();
             dTemp.update(new KeyboardState(), new GamePadState(), new GamePadState());
             dTemp.Draw(view, projection, lightsSetup, fogColor, fogSetup);
         }
     }
 }
示例#2
0
 private void scrMainLayout_Panel2_MouseDown(object sender, MouseEventArgs e)
 {
     scrMainLayout.Panel2.Focus();
     if (e.Button == MouseButtons.Right)
         oldCursorPos = e.Location;
     else if (e.Button == MouseButtons.Left && !(yDown || rDown || pDown)) //checks if the user has selected one of the movement axis
     {
         oldCursorPos = e.Location;
         if (cbxMapItems.SelectedIndex >= 0)
         {
             if (Algorithms.clickedNearRay(e.X, e.Y, this.xArrowBottom, this.xArrowTop))
                 selectedXMoveLine = true;
             else if (Algorithms.clickedNearRay(e.X, e.Y, this.yArrowBottom, this.yArrowTop))
                 selectedYMoveLine = true;
             else if (Algorithms.clickedNearRay(e.X, e.Y, this.zArrowBottom, this.zArrowTop))
                 selectedZMoveLine = true;
         }
         if (!(selectedXMoveLine || selectedYMoveLine || selectedZMoveLine)) //otherwise check if the user selected some object
         {
             Vector3 vNear = gfxDevice.Viewport.Unproject(new Vector3(e.X, e.Y, 0f),
                 projection, view, Matrix.CreateTranslation(0,0,0));
             Vector3 vFar = gfxDevice.Viewport.Unproject(new Vector3(e.X, e.Y, this.farClip),
                 projection, view, Matrix.CreateTranslation(0, 0, 0));
             float minDist = 0;
             Drawer closestObj = null;
             foreach (Object item in BBNMap.content.Values)
             {
                 if (item is Drawer)
                 {
                     float dist = 0;
                     if (CollisionDetectionHelper.rayIntersect(vNear, vFar, (item as Drawer).model, (item as Drawer).world, out dist))
                         if (closestObj == null || dist < minDist)
                         {
                             minDist = dist;
                             closestObj = (item as Drawer);
                         }
                 }
                 else if (item is Marker)
                 {
                     float dist = 0;
                     Drawer tempD = new Drawer((item as Marker).Position, contentMgr,true);
                     tempD.addAttribute("modelName", BBNMap.MODEL_USED_FOR_MAP_EDITOR);
                     tempD.itemClassName = (item as Marker).className;
                     tempD.setNewId((item as Marker).id);
                     tempD.addAttribute("x", Convert.ToString((item as Marker).Position.X));
                     tempD.addAttribute("y", Convert.ToString((item as Marker).Position.Y));
                     tempD.addAttribute("z", Convert.ToString((item as Marker).Position.Z));
                     tempD.addAttribute("scaleX", "0.25");
                     tempD.addAttribute("scaleY", "0.25");
                     tempD.addAttribute("scaleZ", "0.25");
                     tempD.addAttribute("yaw", "0");
                     tempD.addAttribute("pitch", "0");
                     tempD.addAttribute("roll", "0");
                     tempD.onAttributeChange();
                     tempD.update(new KeyboardState(), new GamePadState(), new GamePadState());
                     if (CollisionDetectionHelper.rayIntersect(vNear, vFar, tempD.model, tempD.world, out dist))
                         if (closestObj == null || dist < minDist)
                         {
                             minDist = dist;
                             closestObj = tempD;
                         }
                 }
             }
             //get the closest object (first in depth sort):
             if (closestObj != null)
             {
                 //connect path nodes (if "c" is held down and a path node is selected then connect it to the node the user clicked on if it is another path node):
                 if (closestObj.itemClassName == "PathNode" && cDown)
                 {
                     Object item = BBNMap.content[cbxMapItems.SelectedItem.ToString().Split(':')[0].Trim()];
                     Node picked = BBNMap.content[closestObj.id] as Node;
                     bool found = false;
                     for (int i = 0; i < (item as Node).getEdgeCount(); ++i)
                     {
                         Edge edge = (item as Node).getEdge(i);
                         if (edge.node1 == picked || edge.node2 == picked)
                         {
                             (item as Node).disconnectFromNode(picked);
                             found = true;
                             break;
                         }
                     }
                     if (!found && closestObj.id != (item as Node).id)
                         (item as Node).connectToNode(picked, 0);
                 }
                 else if (!cDown) //otherwise simply select object
                 {
                     foreach (object o in cbxMapItems.Items)
                         if (o.ToString().Split(':')[0].Trim() == closestObj.id)
                             cbxMapItems.SelectedItem = o;
                     this.updateProperties(closestObj.id);
                 }
             }
         }
     }
 }