/// <summary> /// 指定したデータベースに個別変数、Add-onの列を追加します。 /// </summary> /// <param name="db">対象オブジェクト</param> public static void AddSelfValueAndAddonColumns(AllDB DBList, DataGridView db, Database.DBValueIndices valueType) { DBLiteral.AddSelfValueColumn(DBList, db, valueType); Database.AddDBColumn(db, new DBColumnText(DBList, "アドオン", 150, true)); Database.AddDBColumn(db, new DBColumnButtonInputAddon(DBList, db.Columns.Count)); }
private const int textMaxLength = 65536; //テキスト列の最大文字数 /// <summary> /// 全データベースをフォーム上に生成する /// </summary> public static void SetupDatabases(TabControl tbc, AllDB DBList) { tbc.TabPages.Clear(); DBList.Clear(); //この時点ではまだFixedIDの列が存在しないことに注意 for (var mainTabIndex = 0; mainTabIndex < Common.GetEnumCount <Database.DBIndices>(); mainTabIndex++) { CtrlComponent.Database.ctlDBBase db; DataGridView[] dbsubs = null; switch (mainTabIndex) { case (int)Database.DBIndices.Char: tbc.TabPages.Add("パーティキャラ"); DBList.Add((Database.DBIndices)mainTabIndex, addDBTab(Resources.Path_DBs_Char, new CtrlComponent.Database.ctlDBGeneral(), tbc) as CtrlComponent.Database.ctlDBBase); db = DBList[(Database.DBIndices)mainTabIndex]; dbsubs = db.DBs; dbsubs[0].Tag = tbc.TabPages[tbc.TabCount - 1].Text; //列設定 DBLiteral.AddStandardHeadColumns(DBList, dbsubs[0]); Database.AddDBColumn(dbsubs[0], new DBColumnPictureFile(DBList, "グラフィック", 100, (Rectangle)(DBList[Database.DBIndices.System].DBs[0][(int)Database.DBSystemIndices.DBCharGraphicsViewRange, 0].Value), true)); Database.AddDBColumn(dbsubs[0], new DBColumnText(DBList, "肩書き", 150, false)); Database.AddDBColumn(dbsubs[0], new DBColumnTextIDNames(DBList, "属性", 150, new Database.DBAddress(Database.DBIndices.Element, (int)Database.DBElementIndices.Attribute))); Database.AddDBColumn(dbsubs[0], new DBColumnButtonInputIDNames(DBList, dbsubs[0].Columns.Count, new Database.DBAddress(Database.DBIndices.Element, (int)Database.DBElementIndices.Attribute))); Database.AddDBColumn(dbsubs[0], new DBColumnTextIDNames(DBList, "クラス", 150, new Database.DBAddress(Database.DBIndices.Class))); Database.AddDBColumn(dbsubs[0], new DBColumnButtonInputIDNames(DBList, dbsubs[0].Columns.Count, new Database.DBAddress(Database.DBIndices.Class))); Database.AddDBColumn(dbsubs[0], new DBColumnTextIDNames(DBList, "アイテム小種別", 150, new Database.DBAddress(Database.DBIndices.Element, (int)Database.DBElementIndices.ItemSubType))); Database.AddDBColumn(dbsubs[0], new DBColumnButtonInputIDNames(DBList, dbsubs[0].Columns.Count, new Database.DBAddress(Database.DBIndices.Element, (int)Database.DBElementIndices.ItemSubType))); Database.AddDBColumn(dbsubs[0], new DBColumnTextIDNames(DBList, "装備品", 150, new Database.DBAddress(Database.DBIndices.Item))); Database.AddDBColumn(dbsubs[0], new DBColumnButtonInputIDNames(DBList, dbsubs[0].Columns.Count, new Database.DBAddress(Database.DBIndices.Item))); Database.AddDBColumn(dbsubs[0], new DBColumnText(DBList, "パラメーター", 150, true)); Database.AddDBColumn(dbsubs[0], new DBColumnButtonInputCurve(DBList, dbsubs[0].Columns.Count, new Database.DBAddress(Database.DBIndices.Element, (int)Database.DBElementIndices.Parameter))); Database.AddDBColumn(dbsubs[0], new DBColumnText(DBList, "経験値曲線", 150, true)); Database.AddDBColumn(dbsubs[0], new DBColumnButtonInputCurve(DBList, dbsubs[0].Columns.Count, null)); Database.AddDBColumn(dbsubs[0], new DBColumnTextOneNumber(DBList, "レベル", 70, 1, int.MaxValue, 1)); Database.AddDBColumn(dbsubs[0], new DBColumnTextIDValues(DBList, "習得スキル", 150, new Database.DBAddress(Database.DBIndices.Skill))); Database.AddDBColumn(dbsubs[0], new DBColumnButtonInputIDValues(DBList, dbsubs[0].Columns.Count, new Database.DBAddress(Database.DBIndices.Skill))); Database.AddDBColumn(dbsubs[0], new DBColumnBool(DBList, "自律戦闘", 80)); DBLiteral.AddSelfValueAndAddonColumns(DBList, dbsubs[0], Database.DBValueIndices.SelfActor); DBLiteral.AddStandardFootColumns(DBList, dbsubs[0], Resources.Path_Scripts_Char); break; case (int)Database.DBIndices.Class: tbc.TabPages.Add("クラス"); DBList.Add((Database.DBIndices)mainTabIndex, addDBTab(Resources.Path_DBs_Class, new CtrlComponent.Database.ctlDBGeneral(), tbc) as CtrlComponent.Database.ctlDBBase); db = DBList[(Database.DBIndices)mainTabIndex]; dbsubs = db.DBs; dbsubs[0].Tag = tbc.TabPages[tbc.TabCount - 1].Text; //列設定 DBLiteral.AddStandardHeadColumns(DBList, dbsubs[0]); Database.AddDBColumn(dbsubs[0], new DBColumnTextIDNames(DBList, "属性", 150, new Database.DBAddress(Database.DBIndices.Element, (int)Database.DBElementIndices.Attribute))); Database.AddDBColumn(dbsubs[0], new DBColumnButtonInputIDNames(DBList, dbsubs[0].Columns.Count, new Database.DBAddress(Database.DBIndices.Element, (int)Database.DBElementIndices.Attribute))); Database.AddDBColumn(dbsubs[0], new DBColumnTextIDValues(DBList, "習得スキル", 150, new Database.DBAddress(Database.DBIndices.Skill))); Database.AddDBColumn(dbsubs[0], new DBColumnButtonInputIDValues(DBList, dbsubs[0].Columns.Count, new Database.DBAddress(Database.DBIndices.Skill))); Database.AddDBColumn(dbsubs[0], new DBColumnTextIDValues(DBList, "パラメーター変動率", 150, new Database.DBAddress(Database.DBIndices.Element, (int)Database.DBElementIndices.Parameter))); Database.AddDBColumn(dbsubs[0], new DBColumnButtonInputIDValues(DBList, dbsubs[0].Columns.Count, new Database.DBAddress(Database.DBIndices.Element, (int)Database.DBElementIndices.Parameter))); DBLiteral.AddSelfValueAndAddonColumns(DBList, dbsubs[0], Database.DBValueIndices.SelfClass); DBLiteral.AddStandardFootColumns(DBList, dbsubs[0], Resources.Path_Scripts_Class); break; case (int)Database.DBIndices.Item: case (int)Database.DBIndices.Skill: tbc.TabPages.Add(""); //名前は後で設定する if ((Database.DBIndices)mainTabIndex == Database.DBIndices.Skill) { //スキルDB DBList.Add((Database.DBIndices)mainTabIndex, addDBTab(Resources.Path_DBs_Skill, new CtrlComponent.Database.ctlDBGeneral(), tbc) as CtrlComponent.Database.ctlDBBase); } else if ((Database.DBIndices)mainTabIndex == Database.DBIndices.Item) { //アイテムDB DBList.Add((Database.DBIndices)mainTabIndex, addDBTab(Resources.Path_DBs_Item, new CtrlComponent.Database.ctlDBGeneral(), tbc) as CtrlComponent.Database.ctlDBBase); } db = DBList[(Database.DBIndices)mainTabIndex]; dbsubs = db.DBs; //列設定 DBLiteral.AddStandardHeadColumns(DBList, dbsubs[0]); Database.AddDBColumn(dbsubs[0], new DBColumnPictureIcon(DBList, "アイコン", 80, new Rectangle( 0, 0, int.Parse((DBList[Database.DBIndices.System].DBs[0][(int)Database.DBSystemIndices.IconSize, 0].Value.ToString())), int.Parse((DBList[Database.DBIndices.System].DBs[0][(int)Database.DBSystemIndices.IconSize, 0].Value.ToString()))) ) ); if ((Database.DBIndices)mainTabIndex == Database.DBIndices.Skill) { tbc.TabPages[tbc.TabCount - 1].Text = "スキル"; Database.AddDBColumn(dbsubs[0], new DBColumnListDB(DBList, "種別", 180, new Database.DBAddress(Database.DBIndices.Element, (int)Database.DBElementIndices.SkillType))); Database.AddDBColumn(dbsubs[0], new DBColumnTextNumbers(DBList, "コスト", 70, int.MinValue, int.MaxValue, null)); } else if ((Database.DBIndices)mainTabIndex == Database.DBIndices.Item) { tbc.TabPages[tbc.TabCount - 1].Text = "アイテム"; Database.AddDBColumn(dbsubs[0], new DBColumnTextOneNumber(DBList, "価格", 70, 0, int.MaxValue, 0)); Database.AddDBColumn(dbsubs[0], new DBColumnBool(DBList, "廃棄可", 70, true)); Database.AddDBColumn(dbsubs[0], new DBColumnBool(DBList, "消耗品", 70)); Database.AddDBColumn(dbsubs[0], new DBColumnTextIDValues(DBList, "パラメーター", 150, new Database.DBAddress(Database.DBIndices.Element, (int)Database.DBElementIndices.Parameter))); Database.AddDBColumn(dbsubs[0], new DBColumnButtonInputIDValues(DBList, dbsubs[0].Columns.Count, new Database.DBAddress(Database.DBIndices.Element, (int)Database.DBElementIndices.Parameter))); } dbsubs[0].Tag = tbc.TabPages[tbc.TabCount - 1].Text; Database.AddDBColumn(dbsubs[0], new DBColumnListUser(DBList, "対象種別", 180, DBLiteral.GetListTargetType())); Database.AddDBColumn(dbsubs[0], new DBColumnListUser(DBList, "場面制限", 180, DBLiteral.GetListSceneLimit())); Database.AddDBColumn(dbsubs[0], new DBColumnTextIDNames(DBList, "属性", 150, new Database.DBAddress(Database.DBIndices.Element, (int)Database.DBElementIndices.Attribute))); Database.AddDBColumn(dbsubs[0], new DBColumnButtonInputIDNames(DBList, dbsubs[0].Columns.Count, new Database.DBAddress(Database.DBIndices.Element, (int)Database.DBElementIndices.Attribute))); if ((Database.DBIndices)mainTabIndex == Database.DBIndices.Item) { Database.AddDBColumn(dbsubs[0], new DBColumnTextIDNames(DBList, "アイテム大種別", 150, new Database.DBAddress(Database.DBIndices.Element, (int)Database.DBElementIndices.ItemType))); Database.AddDBColumn(dbsubs[0], new DBColumnButtonInputIDNames(DBList, dbsubs[0].Columns.Count, new Database.DBAddress(Database.DBIndices.Element, (int)Database.DBElementIndices.ItemType))); } Database.AddDBColumn(dbsubs[0], new DBColumnTextIDNames(DBList, "アイテム小種別", 150, new Database.DBAddress(Database.DBIndices.Element, (int)Database.DBElementIndices.ItemSubType))); Database.AddDBColumn(dbsubs[0], new DBColumnButtonInputIDNames(DBList, dbsubs[0].Columns.Count, new Database.DBAddress(Database.DBIndices.Element, (int)Database.DBElementIndices.ItemSubType))); Database.AddDBColumn(dbsubs[0], new DBColumnListDB(DBList, "エフェクト", 180, new Database.DBAddress(Database.DBIndices.Effect))); Database.AddDBColumn(dbsubs[0], new DBColumnTextOneNumber(DBList, "分散度", 70, int.MinValue, int.MaxValue, 20)); Database.AddDBColumn(dbsubs[0], new DBColumnTextOneNumber(DBList, "速度補正", 80, int.MinValue, int.MaxValue, 100)); Database.AddDBColumn(dbsubs[0], new DBColumnTextNumbers(DBList, "効果量", 80, int.MinValue, int.MaxValue, null)); Database.AddDBColumn(dbsubs[0], new DBColumnListDB(DBList, "間接効果", 180, new Database.DBAddress(Database.DBIndices.State))); Database.AddDBColumn(dbsubs[0], new DBColumnListUser(DBList, "直接効果", 180, DBLiteral.GetListUseType())); if ((Database.DBIndices)mainTabIndex == Database.DBIndices.Skill) { //スキルDB DBLiteral.AddSelfValueColumn(DBList, dbsubs[0], Database.DBValueIndices.SelfUse); DBLiteral.AddStandardFootColumns(DBList, dbsubs[0], Resources.Path_Scripts_Skill); } else if ((Database.DBIndices)mainTabIndex == Database.DBIndices.Item) { //アイテムDB DBLiteral.AddSelfValueAndAddonColumns(DBList, dbsubs[0], Database.DBValueIndices.SelfUse); DBLiteral.AddStandardFootColumns(DBList, dbsubs[0], Resources.Path_Scripts_Item); } break; case (int)Database.DBIndices.Enemy: tbc.TabPages.Add("エネミー"); DBList.Add((Database.DBIndices)mainTabIndex, addDBTab(Resources.Path_DBs_Enemy, new CtrlComponent.Database.ctlDBGeneral(), tbc) as CtrlComponent.Database.ctlDBBase); db = DBList[(Database.DBIndices)mainTabIndex]; dbsubs = db.DBs; dbsubs[0].Tag = tbc.TabPages[tbc.TabCount - 1].Text; //列設定 DBLiteral.AddStandardHeadColumns(DBList, dbsubs[0]); Database.AddDBColumn(dbsubs[0], new DBColumnPictureFile(DBList, "グラフィック", 100, Rectangle.Empty)); Database.AddDBColumn(dbsubs[0], new DBColumnTextIDNames(DBList, "属性", 150, new Database.DBAddress(Database.DBIndices.Element, (int)Database.DBElementIndices.Attribute))); Database.AddDBColumn(dbsubs[0], new DBColumnButtonInputIDNames(DBList, dbsubs[0].Columns.Count, new Database.DBAddress(Database.DBIndices.Element, (int)Database.DBElementIndices.Attribute))); Database.AddDBColumn(dbsubs[0], new DBColumnTextIDValues(DBList, "パラメーター", 150, new Database.DBAddress(Database.DBIndices.Element, (int)Database.DBElementIndices.Parameter))); Database.AddDBColumn(dbsubs[0], new DBColumnButtonInputIDValues(DBList, dbsubs[0].Columns.Count, new Database.DBAddress(Database.DBIndices.Element, (int)Database.DBElementIndices.Parameter))); Database.AddDBColumn(dbsubs[0], new DBColumnTextOneNumber(DBList, "経験値", 100, 0, int.MaxValue, 0)); Database.AddDBColumn(dbsubs[0], new DBColumnTextOneNumber(DBList, "所持金", 100, 0, int.MaxValue, 0)); Database.AddDBColumn(dbsubs[0], new DBColumnTextIDValues(DBList, "ドロップアイテム", 150, new Database.DBAddress(Database.DBIndices.Item))); Database.AddDBColumn(dbsubs[0], new DBColumnButtonInputIDValues(DBList, dbsubs[0].Columns.Count, new Database.DBAddress(Database.DBIndices.Item))); DBLiteral.AddSelfValueAndAddonColumns(DBList, dbsubs[0], Database.DBValueIndices.SelfActor); DBLiteral.AddStandardFootColumns(DBList, dbsubs[0], Resources.Path_Scripts_Enemy); break; case (int)Database.DBIndices.State: tbc.TabPages.Add("間接効果"); DBList.Add((Database.DBIndices)mainTabIndex, addDBTab(Resources.Path_DBs_State, new CtrlComponent.Database.ctlDBGeneral(), tbc) as CtrlComponent.Database.ctlDBBase); db = DBList[(Database.DBIndices)mainTabIndex]; dbsubs = db.DBs; dbsubs[0].Tag = tbc.TabPages[tbc.TabCount - 1].Text; //列設定 DBLiteral.AddStandardHeadColumns(DBList, dbsubs[0]); Database.AddDBColumn(dbsubs[0], new DBColumnPictureIcon(DBList, "アイコン", 80, new Rectangle( 0, 0, int.Parse((DBList[Database.DBIndices.System].DBs[0][(int)Database.DBSystemIndices.IconSize, 0].Value.ToString())), int.Parse((DBList[Database.DBIndices.System].DBs[0][(int)Database.DBSystemIndices.IconSize, 0].Value.ToString()))) ) ); Database.AddDBColumn(dbsubs[0], new DBColumnListUser(DBList, "制約", 180, DBLiteral.GetListStateLimit())); Database.AddDBColumn(dbsubs[0], new DBColumnListUser(DBList, "解除条件", 180, DBLiteral.GetListStateSolve())); Database.AddDBColumn(dbsubs[0], new DBColumnTextOneNumber(DBList, "解除条件値", 90, int.MinValue, int.MaxValue, 0)); Database.AddDBColumn(dbsubs[0], new DBColumnTextOneNumber(DBList, "解除確率", 90, 0, int.MaxValue, 100)); Database.AddDBColumn(dbsubs[0], new DBColumnBool(DBList, "移動中も有効", 100)); Database.AddDBColumn(dbsubs[0], new DBColumnBool(DBList, "異常", 70)); Database.AddDBColumn(dbsubs[0], new DBColumnListDB(DBList, "上位互換", 180, new Database.DBAddress(Database.DBIndices.State))); DBLiteral.AddSelfValueAndAddonColumns(DBList, dbsubs[0], Database.DBValueIndices.SelfState); DBLiteral.AddStandardFootColumns(DBList, dbsubs[0], Resources.Path_Scripts_State); break; case (int)Database.DBIndices.Init: tbc.TabPages.Add("初期設定"); DBList.Add((Database.DBIndices)mainTabIndex, addDBTab(Resources.Path_DBs_Init, new CtrlComponent.Database.ctlDBGeneral(), tbc) as CtrlComponent.Database.ctlDBBase); db = DBList[(Database.DBIndices)mainTabIndex]; db.SupportedRowTools = false; //標準の行の操作を許可しない db.SupportedNameSearch = false; //名前検索を許可しない dbsubs = db.DBs; dbsubs[0].AllowUserToAddRows = false; dbsubs[0].AllowUserToDeleteRows = false; dbsubs[0].Tag = tbc.TabPages[tbc.TabCount - 1].Text; //列設定 Database.AddDBColumn(dbsubs[0], new DBColumnTextIDNames(DBList, "パーティ編成", 300, new Database.DBAddress(Database.DBIndices.Char))); Database.AddDBColumn(dbsubs[0], new DBColumnButtonInputIDNames(DBList, dbsubs[0].Columns.Count - 1, new Database.DBAddress(Database.DBIndices.Char))); Database.AddDBColumn(dbsubs[0], new DBColumnTextIDValues(DBList, "所持アイテム", 300, new Database.DBAddress(Database.DBIndices.Item))); Database.AddDBColumn(dbsubs[0], new DBColumnButtonInputIDValues(DBList, dbsubs[0].Columns.Count - 1, new Database.DBAddress(Database.DBIndices.Item))); Database.AddDBColumn(dbsubs[0], new DBColumnTextOneNumber(DBList, "所持金", 150, 0, int.MaxValue, 0)); //唯一の行を生成する dbsubs[0].Rows.Add(); dbsubs[0][4, 0].Value = 0; //所持金のセルは既定値を入れないとエラーになる break; case (int)Database.DBIndices.Material: tbc.TabPages.Add("汎用素材"); DBList.Add((Database.DBIndices)mainTabIndex, addDBTab(Resources.Path_DBs_Material, new CtrlComponent.Database.ctlDBMaterial(), tbc) as CtrlComponent.Database.ctlDBBase); db = DBList[(Database.DBIndices)mainTabIndex]; dbsubs = db.DBs; //列設定 for (var i = 0; i < dbsubs.Length; i++) { dbsubs[i].Tag = tbc.TabPages[tbc.TabCount - 1].Text + Resources.Split_IDNamePair + ((Database.DBMaterialIndices)i).ToString(); DBLiteral.AddStandardHeadColumns(DBList, dbsubs[i]); switch (i) { case (int)Database.DBMaterialIndices.Face: Database.AddDBColumn(dbsubs[i], new DBColumnPictureFile(DBList, "グラフィック", 100, Rectangle.Empty)); Database.AddDBColumn(dbsubs[i], new DBColumnBool(DBList, "反対側", 70)); break; case (int)Database.DBMaterialIndices.Graphics: Database.AddDBColumn(dbsubs[i], new DBColumnPictureFile(DBList, "グラフィック", 100, Rectangle.Empty)); break; case (int)Database.DBMaterialIndices.Sound: Database.AddDBColumn(dbsubs[i], new DBColumnText(DBList, "ファイル名", 150, true)); Database.AddDBColumn(dbsubs[i], new DBColumnButtonSelectFile(DBList, dbsubs[i].Columns.Count, Resources.Extension_Sounds, Resources.Path_Materials)); Database.AddDBColumn(dbsubs[i], new DBColumnButtonPlaySound(DBList, dbsubs[i].Columns.Count - 1)); break; case (int)Database.DBMaterialIndices.Font: Database.AddDBColumn(dbsubs[i], new DBColumnText(DBList, "フォント正式名称", 150, false)); Database.AddDBColumn(dbsubs[i], new DBColumnText(DBList, "フォントファイル名", 150, true)); Database.AddDBColumn(dbsubs[i], new DBColumnButtonSelectFile(DBList, dbsubs[i].Columns.Count, Resources.Extension_Font, Resources.Path_Fonts)); Database.AddDBColumn(dbsubs[i], new DBColumnTextOneNumber(DBList, "大きさ", 70, 1, byte.MaxValue, 20)); Database.AddDBColumn(dbsubs[i], new DBColumnTextOneNumber(DBList, "太さ", 70, 1, byte.MaxValue, 6)); Database.AddDBColumn(dbsubs[i], new DBColumnTextOneNumber(DBList, "行間", 70, 0, byte.MaxValue, 0)); Database.AddDBColumn(dbsubs[i], new DBColumnTextOneNumber(DBList, "文字間", 70, 0, byte.MaxValue, 0)); Database.AddDBColumn(dbsubs[i], new DBColumnListUser(DBList, "描画方法", 180, DBLiteral.GetListFontDrawing())); Database.AddDBColumn(dbsubs[i], new DBColumnTextNumbers(DBList, "縁色", 150, 0, byte.MaxValue, new int[] { byte.MaxValue, byte.MaxValue, byte.MaxValue })); Database.AddDBColumn(dbsubs[i], new DBColumnButtonInputColor(DBList, dbsubs[i].Columns.Count)); break; } } break; case (int)Database.DBIndices.Element: tbc.TabPages.Add("基本要素"); DBList.Add((Database.DBIndices)mainTabIndex, addDBTab(Resources.Path_DBs_Element, new CtrlComponent.Database.ctlDBElementDB(), tbc) as CtrlComponent.Database.ctlDBBase); db = DBList[(Database.DBIndices)mainTabIndex]; dbsubs = db.DBs; //列設定 for (var i = 0; i < dbsubs.Length; i++) { dbsubs[i].Tag = tbc.TabPages[tbc.TabCount - 1].Text + Resources.Split_IDNamePair + ((Database.DBElementIndices)i).ToString(); DBLiteral.AddStandardHeadColumns(DBList, dbsubs[i]); switch (i) { case (int)Database.DBElementIndices.ItemType: Database.AddDBColumn(dbsubs[i], new DBColumnBool(DBList, "装備品", 80)); break; } } break; case (int)Database.DBIndices.Value: tbc.TabPages.Add("変数/フラグ"); DBList.Add((Database.DBIndices)mainTabIndex, addDBTab(Resources.Path_DBs_Value, new CtrlComponent.Database.ctlDBValues(), tbc) as CtrlComponent.Database.ctlDBBase); db = DBList[(Database.DBIndices)mainTabIndex]; dbsubs = db.DBs; //列設定 for (var i = 0; i < dbsubs.Length; i++) { dbsubs[i].Tag = tbc.TabPages[tbc.TabCount - 1].Text + Resources.Split_IDNamePair + ((Database.DBValueIndices)i).ToString(); DBLiteral.AddStandardHeadColumns(DBList, dbsubs[i]); switch (i) { case (int)Database.DBValueIndices.CommonFlag: Database.AddDBColumn(dbsubs[i], new DBColumnBool(DBList, "既定値", 70)); break; case (int)Database.DBValueIndices.CommonString: Database.AddDBColumn(dbsubs[i], new DBColumnText(DBList, "既定値", 90, false)); break; default: Database.AddDBColumn(dbsubs[i], new DBColumnTextOneNumber(DBList, "既定値", 80, int.MinValue, int.MaxValue, 0)); break; } DBLiteral.AddCommentColumn(DBList, dbsubs[i]); } break; case (int)Database.DBIndices.System: tbc.TabPages.Add("システム"); DBList.Add((Database.DBIndices)mainTabIndex, addDBTab(Resources.Path_DBs_System, new CtrlComponent.Database.ctlDBSystem(), tbc) as CtrlComponent.Database.ctlDBBase); db = DBList[(Database.DBIndices)mainTabIndex]; db.SupportedNameSearch = false; //名前検索を許可しない dbsubs = db.DBs; dbsubs[0].Tag = tbc.TabPages[tbc.TabCount - 1].Text; break; case (int)Database.DBIndices.Unit: tbc.TabPages.Add("ユニット"); DBList.Add((Database.DBIndices)mainTabIndex, addDBTab(Resources.Path_DBs_Unit, new CtrlComponent.Database.ctlDBGUIUnit(), tbc) as CtrlComponent.Database.ctlDBBase); ((CtrlComponent.Database.ctlDBGUIUnit)DBList[Database.DBIndices.Unit]).DBList = DBList; db = DBList[(Database.DBIndices)mainTabIndex]; dbsubs = db.DBs; dbsubs[0].Tag = tbc.TabPages[tbc.TabCount - 1].Text; //列設定 DBLiteral.AddStandardHeadColumns(DBList, dbsubs[0]); //Database.AddDBColumn(dbsubs[0], new DBColumnText(DBList, "指標", 500, false)); Database.AddDBColumn(dbsubs[0], new DBColumnText(DBList, "配置情報", 500, false)); DBLiteral.AddStandardFootColumns(DBList, dbsubs[0], Resources.Path_Scripts_Unit); break; case (int)Database.DBIndices.Effect: tbc.TabPages.Add("エフェクト"); DBList.Add((Database.DBIndices)mainTabIndex, addDBTab(Resources.Path_DBs_Effect, new CtrlComponent.Database.ctlDBGUIEffect(), tbc) as CtrlComponent.Database.ctlDBBase); ((CtrlComponent.Database.ctlDBGUIEffect)DBList[Database.DBIndices.Effect]).DBList = DBList; db = DBList[(Database.DBIndices)mainTabIndex]; dbsubs = db.DBs; dbsubs[0].Tag = tbc.TabPages[tbc.TabCount - 1].Text; //列設定 DBLiteral.AddStandardHeadColumns(DBList, dbsubs[0]); Database.AddDBColumn(dbsubs[0], new DBColumnTextOneNumber(DBList, "フレーム数", 100, int.MinValue, int.MaxValue, 0)); Database.AddDBColumn(dbsubs[0], new DBColumnTextOneNumber(DBList, "描画対象", 100, int.MinValue, int.MaxValue, 0)); Database.AddDBColumn(dbsubs[0], new DBColumnText(DBList, "レイヤー情報", 100, false)); break; case (int)Database.DBIndices.Tileset: tbc.TabPages.Add("タイルセット"); DBList.Add((Database.DBIndices)mainTabIndex, addDBTab(Resources.Path_DBs_Tileset, new CtrlComponent.Database.ctlDBGUITileset(), tbc) as CtrlComponent.Database.ctlDBBase); ((CtrlComponent.Database.ctlDBGUITileset)DBList[Database.DBIndices.Tileset]).DBList = DBList; db = DBList[(Database.DBIndices)mainTabIndex]; dbsubs = db.DBs; dbsubs[0].Tag = tbc.TabPages[tbc.TabCount - 1].Text; //列設定 DBLiteral.AddStandardHeadColumns(DBList, dbsubs[0]); Database.AddDBColumn(dbsubs[0], new DBColumnText(DBList, "メモ", 100, false)); Database.AddDBColumn(dbsubs[0], new DBColumnText(DBList, "オートタイルリスト", 100, false)); Database.AddDBColumn(dbsubs[0], new DBColumnText(DBList, "オブジェクトタイルリスト", 100, false)); break; case (int)Database.DBIndices.UserDB: tbc.TabPages.Add("ユーザー定義"); DBList.Add((Database.DBIndices)mainTabIndex, addDBTab(Resources.Path_DBs_UserDB, new CtrlComponent.Database.ctlDBGUIUserDB(), tbc) as CtrlComponent.Database.ctlDBBase); ((CtrlComponent.Database.ctlDBGUIUserDB)DBList[Database.DBIndices.UserDB]).DBList = DBList; db = DBList[(Database.DBIndices)mainTabIndex]; dbsubs = db.DBs; dbsubs[0].Tag = tbc.TabPages[tbc.TabCount - 1].Text; //列設定 DBLiteral.AddStandardHeadColumns(DBList, dbsubs[0]); Database.AddDBColumn(dbsubs[0], new DBColumnText(DBList, "メモ", 100, false)); Database.AddDBColumn(dbsubs[0], new DBColumnTextOneNumber(DBList, "列数", 100, int.MinValue, int.MaxValue, 0)); break; } } }