protected override void DrawPanelContent(State state) { base.DrawPanelContent(state); // Update field values. CustomPawn customPawn = state.CurrentPawn; int maxAge = customPawn.MaxAge; int minAge = customPawn.MinAge; chronologicalField.MinValue = customPawn.BiologicalAge; biologicalField.MinValue = minAge; biologicalField.MaxValue = customPawn.ChronologicalAge < maxAge ? customPawn.ChronologicalAge : maxAge; // Age labels. Text.Font = GameFont.Tiny; GUI.color = Style.ColorText; Widgets.Label(RectBiologicalAgeLabel, "EdB.PC.Panel.Age.Biological".Translate()); Widgets.Label(RectChronologicalAgeLabel, "EdB.PC.Panel.Age.Chronological".Translate()); Text.Font = GameFont.Small; GUI.color = Color.white; // Biological age field. Rect fieldRect = RectBiologicalAgeField; biologicalField.Draw(fieldRect, customPawn.BiologicalAge); // Chronological age field. fieldRect = RectChronologicalAgeField; chronologicalField.Draw(fieldRect, customPawn.ChronologicalAge); }
public override void Resize(Rect rect) { base.Resize(rect); Vector2 padding = new Vector2(12, 12); Vector2 sizeInfoButton = new Vector2(24, 24); Vector2 sizeButton = new Vector2(160, 34); RectRemoveButton = new Rect(PanelRect.HalfWidth() - sizeButton.HalfX(), PanelRect.height - padding.y - sizeButton.y, sizeButton.x, sizeButton.y); Vector2 listSize = new Vector2(); listSize.x = rect.width - padding.x * 2; listSize.y = rect.height - padding.y * 3 - RectRemoveButton.height; float listHeaderHeight = 20; float listBodyHeight = listSize.y - listHeaderHeight; Rect rectTable = new Rect(padding.x, padding.y, listSize.x, listSize.y); RectRow = new Rect(0, 0, rectTable.width, 42); Vector2 nameOffset = new Vector2(10, 0); float columnWidthInfo = 36; float columnWidthIcon = 42; float columnWidthCount = 112; float columnWidthName = RectRow.width - columnWidthInfo - columnWidthIcon - columnWidthCount; table = new WidgetTable <EquipmentSelection>(); table.Rect = rectTable; table.BackgroundColor = Style.ColorPanelBackgroundDeep; table.RowColor = Style.ColorTableRow1; table.AlternateRowColor = Style.ColorTableRow2; table.SelectedRowColor = Style.ColorTableRowSelected; table.SupportSelection = true; table.RowHeight = 42; table.SelectedAction = (EquipmentSelection entry) => { SoundDefOf.TickTiny.PlayOneShotOnCamera(); }; table.DoubleClickAction = (EquipmentSelection entry) => { SoundDefOf.TickHigh.PlayOneShotOnCamera(); if (entry.Count > 0) { EquipmentCountUpdated(entry, entry.Count - 1); } else { EquipmentRemoved(entry); } }; table.AddColumn(new WidgetTable <EquipmentSelection> .Column() { Width = columnWidthInfo, Name = "Info", DrawAction = (EquipmentSelection entry, Rect columnRect, WidgetTable <EquipmentSelection> .Metadata metadata) => { Rect infoRect = new Rect(columnRect.MiddleX() - sizeInfoButton.HalfX(), columnRect.MiddleY() - sizeInfoButton.HalfY(), sizeInfoButton.x, sizeInfoButton.y); Style.SetGUIColorForButton(infoRect); GUI.DrawTexture(infoRect, Textures.TextureButtonInfo); if (Widgets.ButtonInvisible(infoRect)) { if (entry.StuffDef != null) { Find.WindowStack.Add((Window) new Dialog_InfoCard(entry.ThingDef, entry.StuffDef)); } else { Find.WindowStack.Add((Window) new Dialog_InfoCard(entry.ThingDef)); } } GUI.color = Color.white; } }); table.AddColumn(new WidgetTable <EquipmentSelection> .Column() { Width = columnWidthIcon, Name = "Icon", DrawAction = (EquipmentSelection entry, Rect columnRect, WidgetTable <EquipmentSelection> .Metadata metadata) => { WidgetEquipmentIcon.Draw(columnRect, entry.Record); } }); table.AddColumn(new WidgetTable <EquipmentSelection> .Column() { Width = columnWidthName, Name = "Name", Label = "Name", DrawAction = (EquipmentSelection entry, Rect columnRect, WidgetTable <EquipmentSelection> .Metadata metadata) => { columnRect = columnRect.InsetBy(nameOffset.x, 0, 0, 0); GUI.color = Style.ColorText; Text.Font = GameFont.Small; Text.Anchor = TextAnchor.MiddleLeft; Widgets.Label(columnRect, entry.Record.Label); GUI.color = Color.white; Text.Anchor = TextAnchor.UpperLeft; } }); table.AddColumn(new WidgetTable <EquipmentSelection> .Column() { Width = columnWidthCount, Name = "Count", Label = "Count", AdjustForScrollbars = true, DrawAction = (EquipmentSelection entry, Rect columnRect, WidgetTable <EquipmentSelection> .Metadata metadata) => { Rect fieldRect = new Rect(columnRect.x + 17, columnRect.y + 7, 60, 28); Widgets.DrawAtlas(fieldRect, Textures.TextureFieldAtlas); if (metadata.rowIndex <= numberFields.Count) { numberFields.Add(new WidgetNumberField() { MaxValue = 100000 }); } WidgetNumberField field = numberFields[metadata.rowIndex]; field.UpdateAction = (int value) => { EquipmentCountUpdated(entry, value); }; field.Draw(fieldRect, entry.Count); } }); }