protected override void DrawPanelContent(State state)
        {
            base.DrawPanelContent(state);
            CustomPawn customPawn = state.CurrentPawn;

            string label = PawnLayers.Label(this.selectedPawnLayer);

            if (WidgetDropdown.Button(RectLayerSelector, label, true, false, true))
            {
                List <FloatMenuOption> list = new List <FloatMenuOption>();
                int layerCount = this.pawnLayerActions.Count;
                for (int i = 0; i < layerCount; i++)
                {
                    int pawnLayer = pawnLayers[i];
                    label = PawnLayers.Label(pawnLayers[i]);
                    list.Add(new FloatMenuOption(label, this.pawnLayerActions[i], MenuOptionPriority.Default, null, null, 0, null, null));
                }
                Find.WindowStack.Add(new FloatMenu(list, null, false));
            }
            GUI.DrawTexture(RectPortrait, Textures.TexturePortraitBackground);

            customPawn.UpdatePortrait();
            DrawPawn(customPawn, RectPortrait);

            GUI.color = ColorPortraitBorder;
            Widgets.DrawBox(RectPortrait, 1);
            GUI.color = Color.white;

            // Conflict alert
            if (customPawn.ApparelConflict != null)
            {
                GUI.color = Color.white;
                Rect alertRect = new Rect(RectPortrait.x + 77, RectPortrait.y + 150, 36, 32);
                GUI.DrawTexture(alertRect, Textures.TextureAlert);
                TooltipHandler.TipRegion(alertRect, customPawn.ApparelConflict);
            }

            // Draw selector field.
            Rect   fieldRect = new Rect(RectPortrait.x, RectPortrait.y + RectPortrait.height + 5, RectPortrait.width, 28);
            Action previousSelectionAction = null;
            Action nextSelectionAction     = null;
            Action clickAction             = null;

            OptionsApparel  apparelOptions = null;
            List <ThingDef> apparelList    = null;
            OptionsHair     hairOptions    = null;
            List <HairDef>  hairList       = null;

            if (this.selectedPawnLayer == PawnLayers.Hair)
            {
                hairOptions = PrepareCarefully.Instance.Providers.Hair.GetHairsForRace(customPawn);
                hairList    = hairOptions.GetHairs(customPawn.Gender);
            }
            else if (PawnLayers.IsApparelLayer(this.selectedPawnLayer))
            {
                apparelOptions = PrepareCarefully.Instance.Providers.Apparel.GetApparelForRace(customPawn);
                apparelList    = apparelOptions.GetApparel(this.selectedPawnLayer);
            }

            if (this.selectedPawnLayer == PawnLayers.HeadType)
            {
                int headTypeCount = PrepareCarefully.Instance.Providers.HeadTypes.GetHeadTypes(customPawn).Count();
                if (customPawn.HeadType != null && headTypeCount > 1)
                {
                    previousSelectionAction = () => {
                        SoundDefOf.TickTiny.PlayOneShotOnCamera();
                        SelectNextHead(customPawn, -1);
                    };
                    nextSelectionAction = () => {
                        SoundDefOf.TickTiny.PlayOneShotOnCamera();
                        SelectNextHead(customPawn, 1);
                    };
                }
                if (customPawn.HeadType != null && headTypeCount > 0)
                {
                    clickAction = () => {
                        ShowHeadDialog(customPawn);
                    };
                }
            }
            else if (this.selectedPawnLayer == PawnLayers.BodyType)
            {
                if (PrepareCarefully.Instance.Providers.BodyTypes.GetBodyTypesForPawn(customPawn.Pawn).Count > 1)
                {
                    previousSelectionAction = () => {
                        SoundDefOf.TickTiny.PlayOneShotOnCamera();
                        SelectNextBodyType(customPawn, -1);
                    };
                    nextSelectionAction = () => {
                        SoundDefOf.TickTiny.PlayOneShotOnCamera();
                        SelectNextBodyType(customPawn, 1);
                    };
                }
                clickAction = () => {
                    ShowBodyTypeDialog(customPawn);
                };
            }
            else if (this.selectedPawnLayer == PawnLayers.Hair)
            {
                if (hairList.Count > 1)
                {
                    previousSelectionAction = () => {
                        SoundDefOf.TickTiny.PlayOneShotOnCamera();
                        SelectNextHair(customPawn, -1);
                    };
                    nextSelectionAction = () => {
                        SoundDefOf.TickTiny.PlayOneShotOnCamera();
                        SelectNextHair(customPawn, 1);
                    };
                }
                if (hairList.Count > 0)
                {
                    clickAction = () => {
                        ShowHairDialog(customPawn);
                    };
                }
            }
            else
            {
                if (apparelList.Count > 1)
                {
                    previousSelectionAction = () => {
                        SoundDefOf.TickTiny.PlayOneShotOnCamera();
                        SelectNextApparel(customPawn, -1);
                    };
                    nextSelectionAction = () => {
                        SelectNextApparel(customPawn, 1);
                        SoundDefOf.TickTiny.PlayOneShotOnCamera();
                    };
                }
                if (apparelList.Count > 0)
                {
                    clickAction = () => {
                        ShowApparelDialog(customPawn, this.selectedPawnLayer);
                    };
                }
            }

            string selectorLabel = PawnLayerLabel.CapitalizeFirst();

            if (hairList != null && hairList.Count == 0)
            {
                selectorLabel = "EdB.PC.Common.NoOptionAvailable".Translate();
            }
            if (apparelList != null && apparelList.Count == 0)
            {
                selectorLabel = "EdB.PC.Common.NoOptionAvailable".Translate();
            }
            DrawFieldSelector(fieldRect, selectorLabel, previousSelectionAction, nextSelectionAction, clickAction);

            float cursorY = fieldRect.y + 34;

            // Draw stuff selector for apparel
            if (PawnLayers.IsApparelLayer(this.selectedPawnLayer))
            {
                ThingDef apparelDef = customPawn.GetSelectedApparel(selectedPawnLayer);
                if (apparelDef != null && apparelDef.MadeFromStuff)
                {
                    if (customPawn.GetSelectedStuff(selectedPawnLayer) == null)
                    {
                        Log.Error("Selected stuff for " + PawnLayers.ToApparelLayer(selectedPawnLayer) + " is null");
                    }
                    Rect stuffFieldRect = new Rect(RectPortrait.x, cursorY, RectPortrait.width, 28);
                    DrawFieldSelector(stuffFieldRect, customPawn.GetSelectedStuff(selectedPawnLayer).LabelCap,
                                      () => {
                        ThingDef selected = customPawn.GetSelectedStuff(selectedPawnLayer);
                        int index         = this.apparelStuffLookup[apparelDef].FindIndex((ThingDef d) => { return(selected == d); });
                        index--;
                        if (index < 0)
                        {
                            index = this.apparelStuffLookup[apparelDef].Count - 1;
                        }
                        customPawn.SetSelectedStuff(selectedPawnLayer, apparelStuffLookup[apparelDef][index]);
                    },
                                      () => {
                        ThingDef selected = customPawn.GetSelectedStuff(selectedPawnLayer);
                        int index         = this.apparelStuffLookup[apparelDef].FindIndex((ThingDef d) => { return(selected == d); });
                        index++;
                        if (index >= this.apparelStuffLookup[apparelDef].Count)
                        {
                            index = 0;
                        }
                        customPawn.SetSelectedStuff(selectedPawnLayer, this.apparelStuffLookup[apparelDef][index]);
                    },
                                      () => {
                        ShowApparelStuffDialog(customPawn, this.selectedPawnLayer);
                    }
                                      );

                    cursorY += stuffFieldRect.height;
                }
            }
            cursorY += 8;

            // Draw Color Selector
            if (PawnLayers.IsApparelLayer(selectedPawnLayer))
            {
                if (apparelList != null && apparelList.Count > 0)
                {
                    ThingDef def = customPawn.GetSelectedApparel(selectedPawnLayer);
                    if (def != null && def.HasComp(typeof(CompColorable)))
                    {
                        if (def.MadeFromStuff)
                        {
                            DrawColorSelector(customPawn, cursorY, null);
                        }
                        else
                        {
                            DrawColorSelector(customPawn, cursorY, def.colorGenerator);
                        }
                    }
                }
            }
            else if (selectedPawnLayer == PawnLayers.BodyType || selectedPawnLayer == PawnLayers.HeadType)
            {
                AlienRace alienRace = customPawn.AlienRace;
                if (alienRace == null || alienRace.UseMelaninLevels)
                {
                    DrawHumanlikeColorSelector(customPawn, cursorY);
                }
                else
                {
                    DrawAlienPawnColorSelector(customPawn, cursorY, alienRace.PrimaryColors, true);
                }
            }
            else if (selectedPawnLayer == PawnLayers.Hair)
            {
                if (hairList != null && hairList.Count > 0)
                {
                    DrawColorSelector(customPawn, cursorY, hairOptions.Colors, true);
                }
            }

            // Random button
            if (RectButtonRandomize.Contains(Event.current.mousePosition))
            {
                GUI.color = Style.ColorButtonHighlight;
            }
            else
            {
                GUI.color = Style.ColorButton;
            }
            GUI.DrawTexture(RectButtonRandomize, Textures.TextureButtonRandom);
            if (Widgets.ButtonInvisible(RectButtonRandomize, false))
            {
                SoundDefOf.TickLow.PlayOneShotOnCamera();
                RandomizeAppearance();
            }

            // Gender buttons.
            if (state.CurrentPawn.Pawn.RaceProps != null && state.CurrentPawn.Pawn.RaceProps.hasGenders)
            {
                bool genderFemaleSelected = state.CurrentPawn.Gender == Gender.Female;
                Style.SetGUIColorForButton(RectGenderFemale, genderFemaleSelected);
                GUI.DrawTexture(RectGenderFemale, Textures.TextureButtonGenderFemale);
                if (!genderFemaleSelected && Widgets.ButtonInvisible(RectGenderFemale, false))
                {
                    SoundDefOf.TickTiny.PlayOneShotOnCamera();
                    GenderUpdated(Gender.Female);
                }
                bool genderMaleSelected = state.CurrentPawn.Gender == Gender.Male;
                Style.SetGUIColorForButton(RectGenderMale, genderMaleSelected);
                GUI.DrawTexture(RectGenderMale, Textures.TextureButtonGenderMale);
                if (!genderMaleSelected && Widgets.ButtonInvisible(RectGenderMale, false))
                {
                    SoundDefOf.TickTiny.PlayOneShotOnCamera();
                    GenderUpdated(Gender.Male);
                }
            }
            GUI.color = Color.white;
        }
示例#2
0
        protected void ApparelAcceptanceTest()
        {
            // Clear out any conflicts from a previous check.
            apparelConflicts.Clear();

            // Assume that each peice of apparel will be accepted.
            for (int i = PawnLayers.TopClothingLayer; i >= PawnLayers.BottomClothingLayer; i--)
            {
                this.acceptedApparel[i] = this.selectedApparel[i];
            }

            // Go through each layer.
            for (int i = PawnLayers.TopClothingLayer; i >= PawnLayers.BottomClothingLayer; i--)
            {
                // If no apparel was selected for this layer, go to the next layer.
                if (selectedApparel[i] == null)
                {
                    continue;
                }

                ThingDef apparel = selectedApparel[i];
                if (apparel.apparel != null && apparel.apparel.layers != null && apparel.apparel.layers.Count > 1)
                {
                    foreach (ApparelLayer layer in apparel.apparel.layers)
                    {
                        // If the apparel's layer matches the current layer, go to the apparel's next layer.
                        if (layer == PawnLayers.ToApparelLayer(i))
                        {
                            continue;
                        }

                        // If the apparel covers another layer as well as the current one, check to see
                        // if the user has selected another piece of apparel for that layer.  If so, check
                        // to see if it covers any of the same body parts.  If it does, it's a conflict.
                        int disallowedLayer = PawnLayers.ToPawnLayerIndex(layer);
                        if (this.selectedApparel[disallowedLayer] != null)
                        {
                            foreach (var group in this.selectedApparel[disallowedLayer].apparel.bodyPartGroups)
                            {
                                if (apparel.apparel.bodyPartGroups.Contains(group))
                                {
                                    ApparelConflict conflict = new ApparelConflict();
                                    conflict.def      = selectedApparel[i];
                                    conflict.conflict = selectedApparel[disallowedLayer];
                                    apparelConflicts.Add(conflict);
                                    this.acceptedApparel[disallowedLayer] = null;
                                    break;
                                }
                            }
                        }
                    }
                }
            }

            if (apparelConflicts.Count > 0)
            {
                HashSet <ThingDef> defs = new HashSet <ThingDef>();
                foreach (ApparelConflict conflict in apparelConflicts)
                {
                    defs.Add(conflict.def);
                }
                List <ThingDef> sortedDefs = new List <ThingDef>(defs);
                sortedDefs.Sort((ThingDef a, ThingDef b) => {
                    int c = PawnLayers.ToPawnLayerIndex(a.apparel);
                    int d = PawnLayers.ToPawnLayerIndex(b.apparel);
                    if (c > d)
                    {
                        return(-1);
                    }
                    else if (c < d)
                    {
                        return(1);
                    }
                    else
                    {
                        return(0);
                    }
                });

                StringBuilder builder = new StringBuilder();
                int           index   = 0;
                foreach (ThingDef def in sortedDefs)
                {
                    string label   = def.label;
                    string message = "EdB.ApparelConflictDescription".Translate();
                    message = message.Replace("{0}", label);
                    builder.Append(message);
                    builder.AppendLine();
                    foreach (ApparelConflict conflict in apparelConflicts.FindAll((ApparelConflict c) => { return(c.def == def); }))
                    {
                        builder.Append("EdB.ApparelConflictLineItem".Translate().Replace("{0}", conflict.conflict.label));
                        builder.AppendLine();
                    }
                    if (++index < sortedDefs.Count)
                    {
                        builder.AppendLine();
                    }
                }
                this.apparelConflictText = builder.ToString();
            }
            else
            {
                this.apparelConflictText = null;
            }
        }