/// <summary> /// Event handler for when the Quit Game menu entry is selected. /// </summary> void CheckQuitGame(PlayerIndexEventArgs e) { CheckQuitScreen confirmQuitMessageBox = new CheckQuitScreen(); confirmQuitMessageBox.Accepted += ConfirmQuitMessageBoxAccepted; ScreenManager.AddScreen(confirmQuitMessageBox, ControllingPlayer); }
/// <summary> /// When the user cancels the main menu, ask if they want to exit the sample. /// </summary> protected void OnExit(PlayerIndexEventArgs e) { CheckQuitScreen confirmExitMessageBox = new CheckQuitScreen(); confirmExitMessageBox.Accepted += ConfirmExitMessageBoxAccepted; ScreenManager.AddScreen(confirmExitMessageBox, e.PlayerIndex); }
void ExcerciseTwoSelected(PlayerIndexEventArgs e) { ScreenManager.TransitionTo(new QuadrantGameScreen(QuadrantExcercises.NumbersTwo)); }
/// <summary> /// Event handler for when the user selects ok on the "are you sure /// you want to quit" message box. This uses the loading screen to /// transition from the game back to the main menu screen. /// </summary> /// void Advance(PlayerIndexEventArgs e) { this.ExitScreen(); }
void ToMainMenu( PlayerIndexEventArgs e) { ScreenManager.TransitionTo(new MainMenuScreen()); }
/// <summary> /// Event handler for when the Options menu entry is selected. /// </summary> /// void EducationalEntrySelected(PlayerIndexEventArgs e) { ScreenManager.TransitionTo(new EducationalMenuScreen()); }
void LaunchOptionsScreen(PlayerIndexEventArgs e) { ScreenManager.TransitionTo(new OptionsScreen()); }
void ResumeGame(PlayerIndexEventArgs e) { this.ExitScreen(); }
/// <summary> /// Event handler for when the Play Game menu entry is selected. /// </summary> void MegaWeenieSelected(PlayerIndexEventArgs e) { ScreenManager.TransitionTo(new ClassicGameScreen( Difficulty.VeryEasy)); }
/// <summary> /// Event handler for when the user selects ok on the "are you sure /// you want to quit" message box. This uses the loading screen to /// transition from the game back to the main menu screen. /// </summary> void ConfirmQuitMessageBoxAccepted(object sender, PlayerIndexEventArgs e) { Main.quit = true; }
/// <summary> /// Event handler for when the user selects ok on the "are you sure /// you want to quit" message box. This uses the loading screen to /// transition from the game back to the main menu screen. /// </summary> void ConfirmMainMenuMessageBoxAccepted(object sender, PlayerIndexEventArgs e) { ScreenManager.TransitionTo(new MainMenuScreen()); }
/// <summary> /// Event handler for when the Play Game menu entry is selected. /// </summary> void QuadrantEntrySelected(PlayerIndexEventArgs e) { ScreenManager.TransitionTo(new QuadrantGameSelectionScreen()); }
void ExcerciseSixSelected(PlayerIndexEventArgs e) { ScreenManager.TransitionTo(new QuadrantGameScreen(QuadrantExcercises.PolarityThree)); }
/// <summary> /// Event handler for when the Options menu entry is selected. /// </summary> /// void BackEntrySelected(PlayerIndexEventArgs e) { ScreenManager.TransitionTo(new MainMenuScreen()); }
void ToMainMenu(PlayerIndexEventArgs e) { TransitioningToGame = false; ScreenManager.TransitionTo(new MainMenuScreen()); }
void SuperBadassSelected(PlayerIndexEventArgs e) { ScreenManager.TransitionTo(new ClassicGameScreen(Difficulty.Hardest)); }
void PansySelected(PlayerIndexEventArgs e) { ScreenManager.TransitionTo(new ClassicGameScreen(Difficulty.Easy)); }
void NormalSelected(PlayerIndexEventArgs e) { ScreenManager.TransitionTo(new ClassicGameScreen(Difficulty.Normal)); }
void ReplayGame(PlayerIndexEventArgs e) { ScreenManager.TransitionTo(replayScreen); }
void ToNextLevel(PlayerIndexEventArgs e) { ScreenManager.TransitionTo(nextScreen); }
void RestartGame(PlayerIndexEventArgs e) { ScreenManager.TransitionTo( Main.gameManager.LaunchGameScreen(gameType, gameDiff)); }
/// <summary> /// Event handler for when the Play Game menu entry is selected. /// </summary> void ClassicEntrySelected( PlayerIndexEventArgs e) { ScreenManager.TransitionTo(new ClassicDifficultySelectionScreen()); }
/// <summary> /// Event handler for when the Quit Game menu entry is selected. void CheckMainMenu(PlayerIndexEventArgs e) { CheckQuitScreen confirmMainMenu = new CheckQuitScreen(); confirmMainMenu.Accepted += ConfirmMainMenuMessageBoxAccepted; ScreenManager.AddScreen(confirmMainMenu, ControllingPlayer); }
void HairySelected(PlayerIndexEventArgs e) { ScreenManager.TransitionTo(new ClassicGameScreen(Difficulty.Hard)); }