/// <summary> /// Clears the state (keeps the mailbox items) /// </summary> public Unit Restart(bool unpauseAfterRestart) { lock (sync) { RemoveAllSubscriptions(); DisposeState(); foreach (var kid in Children) { kill(kid.Value.Actor.Id); } } tellSystem(Id, SystemMessage.StartupProcess(unpauseAfterRestart)); return(unit); }
/// <summary> /// Send StartupProcess message to a process that isn't running (e.g. spawned with Lazy = true) /// </summary> public static Unit startup(ProcessId pid) => ActorContext.System(pid).TellSystem(pid, SystemMessage.StartupProcess(false));
public ProcessId ActorCreate <S, T>( ActorItem parent, ProcessName name, Func <S, T, S> actorFn, Func <IActor, S> setupFn, Func <S, ProcessId, S> termFn, State <StrategyContext, Unit> strategy, ProcessFlags flags, int maxMailboxSize, bool lazy) { var actor = new Actor <S, T>(cluster, parent, name, actorFn, setupFn, termFn, strategy, flags, ActorContext.System(parent.Actor.Id).Settings, this); IActorInbox inbox = null; if ((actor.Flags & ProcessFlags.ListenRemoteAndLocal) == ProcessFlags.ListenRemoteAndLocal && cluster.IsSome) { inbox = new ActorInboxDual <S, T>(); } else if ((actor.Flags & ProcessFlags.PersistInbox) == ProcessFlags.PersistInbox && cluster.IsSome) { inbox = new ActorInboxRemote <S, T>(); } else { inbox = new ActorInboxLocal <S, T>(); } var item = new ActorItem(actor, inbox, actor.Flags); parent.Actor.LinkChild(item); // Auto register if there are config settings and we // have the variable name it was assigned to. ActorContext.System(actor.Id).Settings.GetProcessRegisteredName(actor.Id).Iter(regName => { // Also check if 'dispatch' is specified in the config, if so we will // register the Process as a role dispatcher PID instead of just its // PID. ActorContext.System(actor.Id).Settings.GetProcessDispatch(actor.Id) .Match( Some: disp => Process.register(regName, Disp[$"role-{disp}"][Role.Current].Append(actor.Id.Skip(1))), None: () => Process.register(regName, actor.Id) ); }); try { inbox.Startup(actor, parent, cluster, maxMailboxSize); if (!lazy) { TellSystem(actor.Id, SystemMessage.StartupProcess(false)); } } catch { item?.Actor?.ShutdownProcess(false); throw; } return(item.Actor.Id); }