public void OnEndUse(PlayerUseLogic user) { }
public void OnEndUse(PlayerUseLogic user) { _currentUser = null; _used = false; }
public bool CanBeUsed(PlayerUseLogic user) { return(!_used); }
public void OnUse(PlayerUseLogic user) { _currentUser = user; _used = true; _activeWindow.OnUse(user); }