private void parseFace(String[] Args) { String[] Vtxs = new String[3]; String[] Norms = new String[3]; Poly3 Face = new Poly3(new int[3]); for (int i = 0; i < 3; i++) { /* Split //'s */ Vtxs[i] = Args[i + 1].Split('/')[0]; Norms[i] = Args[i + 1].Split('/')[2]; /* Convert indices to ints */ int VtxIndex = System.Convert.ToInt16(Vtxs[i]) - 1; int NormIndex = System.Convert.ToInt16(Norms[i]) - 1; /* New face */ Face.verts[i] = VtxIndex; /* Set Normal */ vertices[VtxIndex].SetNormal(NormIndex); } tris.Add(Face); }
public List <DLVertex3> getVertices(Poly3 Tri) { List <DLVertex3> DLVertices = new List <DLVertex3> { }; for (int i = 0; i < 3; i++) { Vertex3 Vtx = vertices[Tri.verts[i]]; Normal3 Norm = normals[Vtx.Normal]; DLVertices.Add(new DLVertex3(Vtx, Norm)); } return(DLVertices); }