public void AddToLayer(int layer) { RemoveFromLayer(this.layer); this.layer = layer; priHolder.Init(); priHolder = SpriteManager.AddPrimitiveGroupToLayer(layer, priHolder); }
internal void Remove(SetIndexer <SpritePrimitiveGroup> data) { int idx = data.nodeIndex; baseContainer.Remove(data); if (idx < baseContainer.size) { baseContainer[idx].priHolder.nodeIndex = idx; } }
public SetIndexer <T> Add(SetIndexer <T> data) { if (data.nodeIndex != -1) { return(SetIndexer <T> .Null); } if (size == maxSize) { T[] tmp = new T[maxSize * 2]; System.Array.Copy(datas, tmp, maxSize); datas = tmp; maxSize *= 2; } datas[size] = data.value; return(new SetIndexer <T>(size++, data.value, hashID)); }
public void Remove(SetIndexer <T> data) { int i = data.nodeIndex; if (i == -1 || data.parentHashID != this.hashID) { return; } int t = size - 1; if (i < maxSize && t < maxSize) { datas[i] = datas[t]; datas[t] = default(T); size--; } return; }
public SpritePrimitiveGroup() { priHolder = new SetIndexer <SpritePrimitiveGroup>(this); }
internal static void RemovePrimitiveGroupFromLayer(int id, SetIndexer <SpritePrimitiveGroup> group) { instance._RemovePrimitiveGroupFromLayer(id, group); }
internal static SetIndexer <SpritePrimitiveGroup> AddPrimitiveGroupToLayer(int id, SetIndexer <SpritePrimitiveGroup> group) { return(instance._AddPrimitiveGroupToLayer(id, group)); }
void _RemovePrimitiveGroupFromLayer(int id, SetIndexer <SpritePrimitiveGroup> primitive) { SpriteLayer layer = _GetLayer(id); layer.Remove(primitive); }
SetIndexer <SpritePrimitiveGroup> _AddPrimitiveGroupToLayer(int id, SetIndexer <SpritePrimitiveGroup> group) { SpriteLayer layer = _GetLayer(id); return(layer.Add(group)); }
internal SetIndexer <SpritePrimitiveGroup> Add(SetIndexer <SpritePrimitiveGroup> data) { return(baseContainer.Add(data)); }